qt5base-lts/tests/auto/gui/qopenglconfig/tst_qopenglconfig.cpp
Lars Knoll 92f9842732 Deprecate conversion functions between QList and QSet
Users should use range constructors instead to do the conversion.
Keep conversion methods between QList and QVector as these will turn
into a no-op in Qt 6, whereas forcing people to use range constructors
would lead to deep copies of the data.

Change-Id: Id9fc9e4d007044e019826da523e8418857c91283
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
2019-05-07 14:15:44 +00:00

310 lines
12 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QScreen>
#include <QtGui/QWindow>
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
#include <qpa/qplatformnativeinterface.h>
#include <private/qopengl_p.h>
#include <QtTest/QtTest>
#include <QtCore/QSysInfo>
#include <QtCore/QLibraryInfo>
#include <QtCore/QScopedPointer>
#include <QtCore/QVariant>
#include <QtCore/QDebug>
#include <QtCore/QTextStream>
#include <QtCore/QJsonDocument>
#include <algorithm>
#define DUMP_CAPABILITY(str, integration, capability) \
if (platformIntegration->hasCapability(QPlatformIntegration::capability)) \
str << ' ' << #capability;
QTextStream &operator<<(QTextStream &str, const QSize &s)
{
str << s.width() << 'x' << s.height();
return str;
}
QTextStream &operator<<(QTextStream &str, const QRect &r)
{
str << r.size() << '+' << r.x() << '+' << r.y();
return str;
}
QTextStream &operator<<(QTextStream &str, const QSizeF &s)
{
str << s.width() << 'x' << s.height();
return str;
}
QTextStream &operator<<(QTextStream &str, const QSurfaceFormat &format)
{
str << "Version: " << format.majorVersion() << '.'
<< format.minorVersion() << " Profile: " << format.profile()
<< " Swap behavior: " << format.swapBehavior()
<< " Buffer size (RGB";
if (format.hasAlpha())
str << 'A';
str << "): " << format.redBufferSize() << ',' << format.greenBufferSize()
<< ',' << format.blueBufferSize();
if (format.hasAlpha())
str << ',' << format.alphaBufferSize();
if (const int dbs = format.depthBufferSize())
str << " Depth buffer: " << dbs;
if (const int sbs = format.stencilBufferSize())
str << " Stencil buffer: " << sbs;
const int samples = format.samples();
if (samples > 0)
str << " Samples: " << samples;
return str;
}
/* This test contains code from the qtdiag tool. Its purpose is to output the
* graphics configuration to the CI log and to verify that Open GL can be
* initialized for platforms on which the qopengl test is marked as
* insignificant. */
class tst_QOpenGlConfig : public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void testConfiguration();
void testGlConfiguration();
void testBugList();
void testDefaultWindowsBlacklist();
};
static void dumpConfiguration(QTextStream &str)
{
const QPlatformIntegration *platformIntegration = QGuiApplicationPrivate::platformIntegration();
str << "\nBuild : " << QLibraryInfo::build()
<< "\nPlatform : " << QGuiApplication::platformName()
<< "\nOS : " << QSysInfo::prettyProductName() << " ["
<< QSysInfo::kernelType() << " version " << QSysInfo::kernelVersion() << ']'
<< "\nArchitecture : " << QSysInfo::currentCpuArchitecture()
<< "\nCapabilities :";
DUMP_CAPABILITY(str, platformIntegration, ThreadedPixmaps)
DUMP_CAPABILITY(str, platformIntegration, OpenGL)
DUMP_CAPABILITY(str, platformIntegration, ThreadedOpenGL)
DUMP_CAPABILITY(str, platformIntegration, SharedGraphicsCache)
DUMP_CAPABILITY(str, platformIntegration, BufferQueueingOpenGL)
DUMP_CAPABILITY(str, platformIntegration, WindowMasks)
DUMP_CAPABILITY(str, platformIntegration, RasterGLSurface)
DUMP_CAPABILITY(str, platformIntegration, AllGLFunctionsQueryable)
str << '\n';
const QList<QScreen*> screens = QGuiApplication::screens();
const int screenCount = screens.size();
str << "\nScreens: " << screenCount << '\n';
for (int s = 0; s < screenCount; ++s) {
const QScreen *screen = screens.at(s);
str << '#' << ' ' << s << " \"" << screen->name() << '"'
<< " Depth: " << screen->depth()
<< " Primary: " << (screen == QGuiApplication::primaryScreen() ? "yes" : "no")
<< "\n Geometry: " << screen->geometry() << " Available: " << screen->availableGeometry();
if (screen->geometry() != screen->virtualGeometry())
str << "\n Virtual geometry: " << screen->virtualGeometry() << " Available: " << screen->availableVirtualGeometry();
if (screen->virtualSiblings().size() > 1)
str << "\n " << screen->virtualSiblings().size() << " virtual siblings";
str << "\n Physical size: " << screen->physicalSize() << " mm"
<< " Refresh: " << screen->refreshRate() << " Hz"
<< "\n Physical DPI: " << screen->physicalDotsPerInchX()
<< ',' << screen->physicalDotsPerInchY()
<< " Logical DPI: " << screen->logicalDotsPerInchX()
<< ',' << screen->logicalDotsPerInchY()
<< "\n DevicePixelRatio: " << screen->devicePixelRatio()
<< " Primary orientation: " << screen->primaryOrientation()
<< "\n Orientation: " << screen->orientation()
<< " Native orientation: " << screen->nativeOrientation()
<< " OrientationUpdateMask: " << screen->orientationUpdateMask() << '\n';
}
// On Windows, this will provide addition GPU info similar to the output of dxdiag.
if (QGuiApplication::platformNativeInterface()) {
const QVariant gpuInfoV = QGuiApplication::platformNativeInterface()->property("gpu");
if (gpuInfoV.type() == QVariant::Map) {
const QString description = gpuInfoV.toMap().value(QStringLiteral("printable")).toString();
if (!description.isEmpty())
str << "\nGPU:\n" << description << "\n\n";
}
}
}
void tst_QOpenGlConfig::initTestCase()
{
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL))
QSKIP("OpenGL is not supported on this platform.");
}
void tst_QOpenGlConfig::testConfiguration()
{
QString result;
QTextStream str(&result);
dumpConfiguration(str);
qDebug().noquote() << '\n' << result;
}
static void dumpGlConfiguration(QOpenGLContext &context, QTextStream &str)
{
str << "Type : ";
#ifdef QT_OPENGL_DYNAMIC
str << "Dynamic GL ";
#endif
switch (context.openGLModuleType()) {
case QOpenGLContext::LibGL:
str << "LibGL";
break;
case QOpenGLContext::LibGLES:
str << "LibGLES";
break;
}
QOpenGLFunctions functions(&context);
str << "\nVendor : " << reinterpret_cast<const char *>(functions.glGetString(GL_VENDOR))
<< "\nRenderer : " << reinterpret_cast<const char *>(functions.glGetString(GL_RENDERER))
<< "\nVersion : " << reinterpret_cast<const char *>(functions.glGetString(GL_VERSION))
<< "\nShading language : " << reinterpret_cast<const char *>(functions.glGetString(GL_SHADING_LANGUAGE_VERSION))
<< "\nFormat : " << context.format();
QList<QByteArray> extensionList = context.extensions().values();
std::sort(extensionList.begin(), extensionList.end());
const int extensionCount = extensionList.size();
str << "\n\nFound " << extensionCount << " extensions:\n";
for (int e = 0; e < extensionCount; ++e)
str << ((e % 4) ? ' ' : '\n') << extensionList.at(e);
}
void tst_QOpenGlConfig::testGlConfiguration()
{
QString result;
QTextStream str(&result);
QWindow window;
window.setSurfaceType(QSurface::OpenGLSurface);
window.create();
QOpenGLContext context;
QVERIFY(context.create());
QVERIFY(context.makeCurrent(&window));
dumpGlConfiguration(context, str);
context.doneCurrent();
qDebug().noquote() << '\n' << result;
// fromContext either uses the current context or creates a temporary dummy one.
QOpenGLConfig::Gpu gpu = QOpenGLConfig::Gpu::fromContext();
qDebug().noquote() << '\n' << "GL_VENDOR queried by QOpenGLConfig::Gpu:" << gpu.glVendor;
QVERIFY(!gpu.glVendor.isEmpty());
}
static inline QByteArray msgSetMismatch(const QSet<QString> &expected,
const QSet<QString> &actual)
{
const QString result = QStringList(expected.values()).join(QLatin1Char(','))
+ QLatin1String(" != ")
+ QStringList(actual.values()).join(QLatin1Char(','));
return result.toLatin1();
}
void tst_QOpenGlConfig::testBugList()
{
// Check bug list parsing for some arbitrary NVidia card
// faking Windows OS.
const QString fileName = QFINDTESTDATA("buglist.json");
QVERIFY(!fileName.isEmpty());
QSet<QString> expectedFeatures;
expectedFeatures << "feature1";
// adapter info
QVersionNumber driverVersion(QVector<int>() << 9 << 18 << 13 << 4460);
QOpenGLConfig::Gpu gpu = QOpenGLConfig::Gpu::fromDevice(0x10DE, 0x0DE9, driverVersion, QByteArrayLiteral("Unknown"));
QSet<QString> actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("win"),
QVersionNumber(6, 3), QStringLiteral("7"), fileName);
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
// driver_description
gpu = QOpenGLConfig::Gpu::fromDevice(0xDEAD, 0xBEEF, driverVersion, QByteArrayLiteral("Very Long And Special Driver Description"));
actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("win"),
QVersionNumber(6, 3), QStringLiteral("8"), fileName);
expectedFeatures = QSet<QString>() << "feature2";
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
// os.release
gpu = QOpenGLConfig::Gpu::fromDevice(0xDEAD, 0xBEEF, driverVersion, QByteArrayLiteral("WinVerTest"));
actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("win"),
QVersionNumber(12, 34), QStringLiteral("10"), fileName);
expectedFeatures = QSet<QString>() << "win10_feature";
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
// gl_vendor
gpu = QOpenGLConfig::Gpu::fromGLVendor(QByteArrayLiteral("Somebody Else"));
expectedFeatures.clear();
actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("linux"),
QVersionNumber(1, 0), QString(), fileName);
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
gpu = QOpenGLConfig::Gpu::fromGLVendor(QByteArrayLiteral("The Qt Company"));
expectedFeatures = QSet<QString>() << "cool_feature";
actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("linux"),
QVersionNumber(1, 0), QString(), fileName);
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
}
void tst_QOpenGlConfig::testDefaultWindowsBlacklist()
{
if (QGuiApplication::platformName().compare(QLatin1String("windows"), Qt::CaseInsensitive))
QSKIP("Only applicable to Windows");
QFile f(QStringLiteral(":/qt-project.org/windows/openglblacklists/default.json"));
QVERIFY(f.open(QIODevice::ReadOnly | QIODevice::Text));
QJsonParseError err;
QJsonDocument doc = QJsonDocument::fromJson(f.readAll(), &err);
QVERIFY2(err.error == 0,
QStringLiteral("Failed to parse built-in Windows GPU blacklist. %1 : %2")
.arg(err.offset).arg(err.errorString()).toLatin1());
}
QTEST_MAIN(tst_QOpenGlConfig)
#include "tst_qopenglconfig.moc"