ca15825ed4
This allows to easily create a matrix that performs the transformation used by OpenGL fixed function to go from normalized device coordinates to window coordinates. This comes in useful if you need to perform the NDC->window coordinate conversion inside a shader. Change-Id: I183b3545bfb3eb1e8b13fc3172911b46926fcbb7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> |
||
---|---|---|
.. | ||
qmatrixnxn | ||
qquaternion | ||
qvectornd | ||
math3d.pro |