qt5base-lts/examples/widgets/graphicsview/boxes/reflection.fsh
Gabriel de Dietrich 806dda08d6 Moving .qdoc files under examples/widgets/doc
Updated those .qdoc files to refer to the new relative examples
emplacement. Images and snippets to be moved later.

Also grouped all widgets related examples under widgets.

Change-Id: Ib29696e2d8948524537f53e8dda88f9ee26a597f
Reviewed-by: J-P Nurmi <j-p.nurmi@nokia.com>
2012-08-20 12:20:55 +02:00

55 lines
2.0 KiB
GLSL

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
varying vec3 position, normal;
varying vec4 specular, ambient, diffuse, lightDirection;
uniform sampler2D tex;
uniform samplerCube env;
uniform mat4 view;
void main()
{
vec3 N = normalize(normal);
vec3 R = 2.0 * dot(-position, N) * N + position;
gl_FragColor = textureCube(env, R * mat3(view[0].xyz, view[1].xyz, view[2].xyz));
}