490379a3e3
The include paths that the mkspecs set into the OpenGL/AGL frameworks must take the SDK into account. (The headers in 10.8 have slightly changed wrt 10.7, leading to compile errors because framework style includes (<OpenGL/foo.h>) within the system headers are resolved to the SDK framework headers.) Change-Id: I6113cdb95b462d587f593682e03e81e920f3f672 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
31 lines
679 B
Plaintext
31 lines
679 B
Plaintext
#
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# qmake configuration for common Mac OS X
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#
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!load(device_config) {
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error(Could not successfully load device configuration)
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}
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QMAKE_PLATFORM += macx mac
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QMAKE_RESOURCE = /Developer/Tools/Rez
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QMAKE_EXTENSION_SHLIB = dylib
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QMAKE_LIBDIR =
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QMAKE_INCDIR_OPENGL = $$QMAKE_MAC_SDK/System/Library/Frameworks/OpenGL.framework/Headers \
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$$QMAKE_MAC_SDK/System/Library/Frameworks/AGL.framework/Headers/
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QMAKE_FIX_RPATH = install_name_tool -id
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QMAKE_LFLAGS_RPATH =
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QMAKE_LIBS_DYNLOAD =
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QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL
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QMAKE_LIBS_OPENGL_QT = $$QMAKE_LIBS_OPENGL
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QMAKE_LIBS_THREAD =
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QMAKE_AR = ar cq
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QMAKE_RANLIB = ranlib -s
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include(unix.conf)
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