70a7276840
Change-Id: Ie9d5a35a7f8578a2588ec004aab086d74986b0eb Reviewed-by: Jake Petroules <jake.petroules@qt.io>
84 lines
3.5 KiB
Plaintext
84 lines
3.5 KiB
Plaintext
equals(TEMPLATE, app):qt {
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# If the application uses Qt, it needs to be an application bundle
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# to be able to deploy and run on iOS. The only exception to this
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# is if you're working with a jailbroken device and can run the
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# resulting binary from the console/over SSH, but that's not a
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# use-case we care about, so no need to complicate the logic.
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CONFIG *= app_bundle
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# For Qt applications we want Xcode project files as the generated output,
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# but since qmake doesn't handle the transition between makefiles and Xcode
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# project files (which happens when using subdirs), we can't just override
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# MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
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# child qmake process with -spec macx-xcode and let the top level qmake
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# process generate a wrapper makefile that forwards everything to xcodebuild.
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equals(MAKEFILE_GENERATOR, UNIX): \
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CONFIG = xcodebuild $$CONFIG
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}
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load(default_post)
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macx-xcode {
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ios:isEmpty(QMAKE_APPLE_TARGETED_DEVICE_FAMILY):!isEmpty(QMAKE_IOS_TARGETED_DEVICE_FAMILY) {
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warning("QMAKE_IOS_TARGETED_DEVICE_FAMILY is deprecated; use QMAKE_APPLE_TARGETED_DEVICE_FAMILY")
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QMAKE_APPLE_TARGETED_DEVICE_FAMILY = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
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}
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device_family.name = TARGETED_DEVICE_FAMILY
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device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
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QMAKE_MAC_XCODE_SETTINGS += device_family
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ios {
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# Set up default 4-inch iPhone/iPod launch image so that our apps
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# support the full screen resolution of those devices.
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qmake_launch_image = Default-568h@2x.png
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qmake_copy_image.input = $$QMAKESPEC/$$qmake_launch_image
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qmake_copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_image
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qmake_copy_image.CONFIG = verbatim
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QMAKE_SUBSTITUTES += qmake_copy_image
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qmake_launch_images.files = $$qmake_copy_image.output
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QMAKE_BUNDLE_DATA += qmake_launch_images
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lessThan(QMAKE_XCODE_VERSION, "6.0") {
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warning("You need to update Xcode to version 6 or newer to fully support iPhone6/6+")
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} else {
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# Set up default LaunchScreen to support iPhone6/6+
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qmake_launch_screen = LaunchScreen.xib
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qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
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qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen
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QMAKE_SUBSTITUTES += qmake_copy_launch_screen
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qmake_launch_screens.files = $$qmake_copy_launch_screen.output
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QMAKE_BUNDLE_DATA += qmake_launch_screens
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}
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}
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}
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macx-xcode {
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arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
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arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"
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arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS
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arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS
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QMAKE_XCODE_ARCHS = $$QMAKE_APPLE_DEVICE_ARCHS $$QMAKE_APPLE_SIMULATOR_ARCHS
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QMAKE_MAC_XCODE_SETTINGS += arch_device arch_simulator
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only_active_arch.name = ONLY_ACTIVE_ARCH
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only_active_arch.value = YES
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only_active_arch.build = debug
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QMAKE_MAC_XCODE_SETTINGS += only_active_arch
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} else {
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ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
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ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
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QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS
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arch_flags = $(EXPORT_ARCH_ARGS)
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QMAKE_CFLAGS += $$arch_flags
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QMAKE_CXXFLAGS += $$arch_flags
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QMAKE_LFLAGS += $$arch_flags
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QMAKE_PCH_ARCHS = $$VALID_ARCHS
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}
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