c0188b2dbd
Currently our iOS CMake toolchain file sets the global
XCODE_EMIT_EFFECTIVE_PLATFORM_NAME property to OFF, to work
around a CMake issue regarding usage of object libraries in
conjunction with Xcode. The error was
The OBJECT library type may not be used for IMPORTED libraries under
Xcode with multiple architectures $(CURRENT_ARCH)
While this got rid of the error, it introduced a regression where
linking an executable against a static library in the same project
failed due to the library not being placed in a directory where Xcode
expects it to be.
clang: error: no such file or directory:
'~/build-untitled4-Qt_6_0_2_for_iOS/Debug/libuntitled4.a'
The actual library is created in Debug-iphoneos/libuntitled4.a
Note the -iphoneos suffix, which is related to the
EFFECTIVE_PLATFORM_NAME.
This could be further worked around by either explicitly setting the
library ARCHIVE_OUTPUT_DIRECTORY property in the project, or flipping
the value of the XCODE_EMIT_EFFECTIVE_PLATFORM_NAME to ON at the
end of the project. Both workarounds are not project-friendly.
In the mean time CMake got a fix for the original error
at https://gitlab.kitware.com/cmake/cmake/-/merge_requests/5771
which got released with CMake 3.20.0.
That was unfortunately not sufficient to remove our initial
workaround, because removing it would trigger a different
error at generation time
CMake Error:
Error evaluating generator expression:
$<TARGET_OBJECTS:Qt6::Quick_resources_1>
The evaluation of the TARGET_OBJECTS generator expression is only
suitable for consumption by CMake (limited under Xcode with multiple
architectures). It is not suitable for writing out elsewhere.
Fortunately, another fix landed in CMake 3.21.0 to address that
https://gitlab.kitware.com/cmake/cmake/-/merge_requests/6161
Because static builds (iOS) require CMake 3.21, with both of these
fixes we can now remove our workaround.
Even projects that set ARCHIVE_OUTPUT_DIRECTORY or flip
XCODE_EMIT_EFFECTIVE_PLATFORM_NAME to ON still continue to work
fine.
This also fixes installation of libraries, which also took into
account the effective platform name and thus caused a mismatch between
the expected output dir and the real one.
This reverts 1e1805ed36
Pick-to: 6.2 6.3
Fixes: QTBUG-93268
Fixes: QTBUG-95381
Task-number: QTBUG-87198
Change-Id: Ifcaf0f89e4328ae9859c596882ce32401fa491c3
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
317 lines
16 KiB
CMake
317 lines
16 KiB
CMake
# Create a CMake toolchain file for convenient configuration of both internal Qt builds
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# as well as CMake application projects.
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# Expects various global variables to be set.
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function(qt_internal_create_toolchain_file)
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set(qt_host_path_required FALSE)
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if(NOT "${QT_HOST_PATH}" STREQUAL "")
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# If a QT_HOST_PATH is provided when configuring qtbase, we assume it's a cross build
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# and thus we require the QT_HOST_PATH to be provided also when using the cross-built Qt.
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# This tells the Qt toolchain file to do appropriate requirement checks.
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set(qt_host_path_required TRUE)
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# TODO: Figure out how to make the initial QT_HOST_PATH var relocatable in relation
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# to the target CMAKE_INSTALL_DIR, if at all possible to do so in a reliable way.
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get_filename_component(qt_host_path_absolute "${QT_HOST_PATH}" ABSOLUTE)
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get_filename_component(qt_host_path_cmake_dir_absolute
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"${Qt${PROJECT_VERSION_MAJOR}HostInfo_DIR}/.." ABSOLUTE)
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endif()
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if(CMAKE_TOOLCHAIN_FILE)
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file(TO_CMAKE_PATH "${CMAKE_TOOLCHAIN_FILE}" __qt_chainload_toolchain_file)
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set(init_original_toolchain_file
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"
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set(__qt_initially_configured_toolchain_file \"${__qt_chainload_toolchain_file}\")
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set(__qt_chainload_toolchain_file \"\${__qt_initially_configured_toolchain_file}\")
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")
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endif()
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if(VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
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file(TO_CMAKE_PATH "${VCPKG_CHAINLOAD_TOOLCHAIN_FILE}" VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
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list(APPEND init_vcpkg
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"set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE \"${VCPKG_CHAINLOAD_TOOLCHAIN_FILE}\")")
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endif()
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if(VCPKG_TARGET_TRIPLET)
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list(APPEND init_vcpkg
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"set(VCPKG_TARGET_TRIPLET \"${VCPKG_TARGET_TRIPLET}\" CACHE STRING \"\")")
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows" AND CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64" AND CMAKE_SYSTEM_VERSION STREQUAL "10")
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list(APPEND init_platform "set(CMAKE_SYSTEM_NAME Windows CACHE STRING \"\")")
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list(APPEND init_platform "set(CMAKE_SYSTEM_VERSION 10 CACHE STRING \"\")")
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list(APPEND init_platform "set(CMAKE_SYSTEM_PROCESSOR arm64 CACHE STRING \"\")")
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endif()
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if("${QT_QMAKE_TARGET_MKSPEC}" STREQUAL "linux-g++-32" AND NOT QT_NO_AUTO_DETECT_LINUX_X86)
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set(__qt_toolchain_common_flags_init "-m32")
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if(NOT QT_NO_OVERRIDE_LANG_FLAGS_INIT)
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list(APPEND init_platform
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"if(NOT QT_NO_OVERRIDE_LANG_FLAGS_INIT)")
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list(APPEND init_platform
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" set(__qt_toolchain_common_flags_init \"-m32\")")
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list(APPEND init_platform
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" set(CMAKE_C_FLAGS_INIT \"\${__qt_toolchain_common_flags_init}\")")
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list(APPEND init_platform
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" set(CMAKE_CXX_FLAGS_INIT \"\${__qt_toolchain_common_flags_init}\")")
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list(APPEND init_platform
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" set(CMAKE_ASM_FLAGS_INIT \"\${__qt_toolchain_common_flags_init}\")")
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list(APPEND init_platform "endif()")
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endif()
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# Ubuntu-specific paths are used below.
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# See comments of qt_auto_detect_linux_x86() for details.
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if(NOT QT_NO_OVERRIDE_CMAKE_IGNORE_PATH)
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list(APPEND init_platform
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"if(NOT QT_NO_OVERRIDE_CMAKE_IGNORE_PATH)")
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get_property(linux_x86_ignore_path GLOBAL PROPERTY _qt_internal_linux_x86_ignore_path)
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string(REPLACE ";" "LITERAL_SEMICOLON"
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linux_x86_ignore_path "${linux_x86_ignore_path}")
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list(APPEND init_platform
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" set(CMAKE_IGNORE_PATH \"${linux_x86_ignore_path}\")")
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list(APPEND init_platform "endif()")
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endif()
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if(NOT QT_NO_OVERRIDE_PKG_CONFIG_LIBDIR)
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list(APPEND init_platform
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"if(NOT QT_NO_OVERRIDE_PKG_CONFIG_LIBDIR)")
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get_property(pc_config_libdir GLOBAL PROPERTY _qt_internal_linux_x86_pc_config_libdir)
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list(APPEND init_platform
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" set(ENV{PKG_CONFIG_LIBDIR} \"${pc_config_libdir}\")")
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list(APPEND init_platform
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" set(ENV{PKG_CONFIG_DIR} \"\")")
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list(APPEND init_platform "endif()")
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endif()
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endif()
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# By default we don't want to allow mixing compilers for building different repositories, so we
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# embed the initially chosen compilers into the toolchain.
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# This is because on Windows compilers aren't easily mixed.
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# We want to avoid that qtbase is built using cl.exe for example, and then for another repo
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# gcc is picked up from %PATH%.
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# The same goes when using a custom compiler on other platforms, such as ICC.
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#
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# There are a few exceptions though.
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#
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# When crosscompiling using Boot2Qt, the environment setup shell script sets up the CXX env var,
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# which is used by CMake to determine the initial compiler that should be used.
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# Unfortunately, the CXX env var contains not only the compiler name, but also a few required
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# arch-specific compiler flags. This means that when building qtsvg, if the Qt created toolchain
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# file sets the CMAKE_CXX_COMPILER variable, the CXX env var is ignored and thus the extra
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# arch specific compiler flags are not picked up anymore, leading to a configuration failure.
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#
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# To avoid this issue, disable automatic embedding of the compilers into the qt toolchain when
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# cross compiling. This is merely a heuristic, becacuse we don't have enough data to decide
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# when to do it or not.
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# For example on Linux one might want to allow mixing of clang and gcc (maybe).
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#
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# To allow such use cases when the default is wrong, one can provide a flag to explicitly opt-in
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# or opt-out of the compiler embedding into the Qt toolchain.
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#
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# Passing -DQT_EMBED_TOOLCHAIN_COMPILER=ON will force embedding of the compilers.
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# Passing -DQT_EMBED_TOOLCHAIN_COMPILER=OFF will disable embedding of the compilers.
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set(__qt_embed_toolchain_compilers TRUE)
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if(CMAKE_CROSSCOMPILING)
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set(__qt_embed_toolchain_compilers FALSE)
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endif()
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if(DEFINED QT_EMBED_TOOLCHAIN_COMPILER)
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if(QT_EMBED_TOOLCHAIN_COMPILER)
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set(__qt_embed_toolchain_compilers TRUE)
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else()
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set(__qt_embed_toolchain_compilers FALSE)
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endif()
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endif()
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if(__qt_embed_toolchain_compilers)
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list(APPEND init_platform "
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set(__qt_initial_c_compiler \"${CMAKE_C_COMPILER}\")
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set(__qt_initial_cxx_compiler \"${CMAKE_CXX_COMPILER}\")
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if(NOT DEFINED CMAKE_C_COMPILER AND EXISTS \"\${__qt_initial_c_compiler}\")
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set(CMAKE_C_COMPILER \"\${__qt_initial_c_compiler}\" CACHE STRING \"\")
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endif()
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if(NOT DEFINED CMAKE_CXX_COMPILER AND EXISTS \"\${__qt_initial_cxx_compiler}\")
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set(CMAKE_CXX_COMPILER \"\${__qt_initial_cxx_compiler}\" CACHE STRING \"\")
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endif()")
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endif()
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unset(init_additional_used_variables)
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if(APPLE)
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# For an iOS simulator_and_device build, we should not explicitly set the sysroot, but let
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# CMake do it's universal build magic to use one sysroot / sdk per-arch.
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# For a single arch / sysroot iOS build, try to use the initially configured sysroot
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# path if it exists, otherwise just set the name of the sdk to be used.
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# The latter "name" part is important for user projects so that running 'xcodebuild' from
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# the command line chooses the correct sdk.
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# Also allow to opt out just in case.
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#
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# TODO: Figure out if the same should apply to universal macOS builds.
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list(LENGTH CMAKE_OSX_ARCHITECTURES _qt_osx_architectures_count)
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if(CMAKE_OSX_SYSROOT AND NOT _qt_osx_architectures_count GREATER 1 AND UIKIT)
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list(APPEND init_platform "
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set(__qt_uikit_sdk \"${QT_UIKIT_SDK}\")
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set(__qt_initial_cmake_osx_sysroot \"${CMAKE_OSX_SYSROOT}\")
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if(NOT DEFINED CMAKE_OSX_SYSROOT AND EXISTS \"\${__qt_initial_cmake_osx_sysroot}\")
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set(CMAKE_OSX_SYSROOT \"\${__qt_initial_cmake_osx_sysroot}\" CACHE PATH \"\")
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elseif(NOT DEFINED CMAKE_OSX_SYSROOT AND NOT QT_NO_SET_OSX_SYSROOT)
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set(CMAKE_OSX_SYSROOT \"\${__qt_uikit_sdk}\" CACHE PATH \"\")
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endif()")
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endif()
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if(CMAKE_OSX_DEPLOYMENT_TARGET)
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list(APPEND init_platform
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"set(CMAKE_OSX_DEPLOYMENT_TARGET \"${CMAKE_OSX_DEPLOYMENT_TARGET}\" CACHE STRING \"\")")
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endif()
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# Save list of initial architectures Qt was configured with.
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set(_qt_osx_architectures_escaped "${CMAKE_OSX_ARCHITECTURES}")
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string(REPLACE ";" "LITERAL_SEMICOLON"
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_qt_osx_architectures_escaped "${_qt_osx_architectures_escaped}")
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set(docstring "List of architectures Qt was built with")
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list(APPEND init_platform
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"set(QT_OSX_ARCHITECTURES \"${_qt_osx_architectures_escaped}\" CACHE STRING \"${docstring}\")")
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list(APPEND init_platform "")
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# When building another qt repo, ensure the same list of architectures is used by default.
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# Detection of a qt repo is done by checking for QT_REPO_MODULE_VERSION which is set in
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# the repo's .cmake.conf file.
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# Most standalone tests will also be built with multiple architectures.
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# Certain tests will be built with a single arch only (like tests/auto/cmake) to avoid
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# issues in the CI when trying to build them on VMs that do not have a universal macOS
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# SDK.
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list(APPEND init_platform
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"# Only build multiple architectures when building Qt itself. Can be explicitly enabled or disabled.")
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list(APPEND init_platform "if((QT_REPO_MODULE_VERSION AND NOT QT_FORCE_SINGLE_QT_OSX_ARCHITECTURE) OR QT_FORCE_ALL_QT_OSX_ARCHITECTURES)")
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list(APPEND init_platform " set(__qt_toolchain_building_qt_repo TRUE)")
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list(APPEND init_platform " set(CMAKE_OSX_ARCHITECTURES \"\${QT_OSX_ARCHITECTURES}\" CACHE STRING \"\")")
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list(APPEND init_platform "endif()")
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list(APPEND init_platform "")
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# For macOS user projects, default to not specifying any architecture. This means CMake will
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# not pass an -arch flag to the compiler and the compiler will choose the default
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# architecture to build for.
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# On Apple Silicon, CMake will introspect whether it's running under Rosetta and will
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# pass the detected architecture (x86_64 under Rosetta or arm64 natively) to the compiler.
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# This is line with default CMake behavior for user projects.
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#
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# For iOS, we provide a bit more convenience.
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# When the user project is built using the Xcode generator, we only specify the architecture
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# if this is a single architecture Qt for iOS build. If we wouldn't, invoking just
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# xcodebuild from the command line would try to build with the wrong architecture. Also
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# provide an opt-out option just in case.
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#
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# For a multi-architecture build (so simulator_and_device) we don't set an explicit
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# architecture and let Xcode and the developer handle it.
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#
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# When using the Ninja generator, specify the first architecture from QT_OSX_ARCHITECTURES
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# (even with a simulator_and_device Qt build). This ensures that the default configuration
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# at least tries to build something.
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if(UIKIT)
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qt_internal_get_first_osx_arch(osx_first_arch)
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list(APPEND init_platform
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"if((NOT CMAKE_GENERATOR STREQUAL \"Xcode\" AND NOT __qt_toolchain_building_qt_repo)
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OR (CMAKE_GENERATOR STREQUAL \"Xcode\" AND __qt_uikit_sdk AND NOT QT_NO_SET_OSX_ARCHITECTURES))")
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list(APPEND init_platform
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" set(CMAKE_OSX_ARCHITECTURES \"${osx_first_arch}\" CACHE STRING \"\")")
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list(APPEND init_platform "endif()")
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list(APPEND init_platform "")
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endif()
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if(UIKIT)
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list(APPEND init_platform
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"set(CMAKE_SYSTEM_NAME \"${CMAKE_SYSTEM_NAME}\" CACHE STRING \"\")")
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endif()
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elseif(ANDROID)
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list(APPEND init_platform
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"# Detect Android SDK/NDK from environment before loading the Android platform toolchain file."
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"if(NOT DEFINED ANDROID_SDK_ROOT)"
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" if(NOT \"\$ENV{ANDROID_SDK_ROOT}\" STREQUAL \"\")"
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" set(ANDROID_SDK_ROOT \"\$ENV{ANDROID_SDK_ROOT}\" CACHE STRING \"Path to the Android SDK\")"
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" endif()"
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"endif()"
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"if(NOT DEFINED ANDROID_NDK_ROOT)"
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" if(NOT \"\$ENV{ANDROID_NDK_ROOT}\" STREQUAL \"\")"
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" set(ANDROID_NDK_ROOT \"\$ENV{ANDROID_NDK_ROOT}\" CACHE STRING \"Path to the Android NDK\")"
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" endif()"
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"endif()"
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)
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foreach(var ANDROID_PLATFORM ANDROID_NATIVE_API_LEVEL ANDROID_STL
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ANDROID_ABI ANDROID_SDK_ROOT ANDROID_NDK_ROOT)
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list(APPEND init_additional_used_variables
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"list(APPEND __qt_toolchain_used_variables ${var})")
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endforeach()
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list(APPEND init_platform
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"if(NOT DEFINED ANDROID_PLATFORM AND NOT DEFINED ANDROID_NATIVE_API_LEVEL)")
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list(APPEND init_platform
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" set(ANDROID_PLATFORM \"${ANDROID_PLATFORM}\" CACHE STRING \"\")")
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list(APPEND init_platform "endif()")
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list(APPEND init_platform "set(ANDROID_STL \"${ANDROID_STL}\" CACHE STRING \"\")")
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list(APPEND init_platform "set(ANDROID_ABI \"${ANDROID_ABI}\" CACHE STRING \"\")")
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list(APPEND init_platform "if (NOT DEFINED ANDROID_SDK_ROOT)")
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file(TO_CMAKE_PATH "${ANDROID_SDK_ROOT}" __qt_android_sdk_root)
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list(APPEND init_platform
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" set(ANDROID_SDK_ROOT \"${__qt_android_sdk_root}\" CACHE STRING \"\")")
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list(APPEND init_platform "endif()")
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list(APPEND init_platform "if(NOT \"$\{ANDROID_NDK_ROOT\}\" STREQUAL \"\")")
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list(APPEND init_platform
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" set(__qt_toolchain_file_candidate \"$\{ANDROID_NDK_ROOT\}/build/cmake/android.toolchain.cmake\")")
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list(APPEND init_platform " if(EXISTS \"$\{__qt_toolchain_file_candidate\}\")")
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list(APPEND init_platform
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" message(STATUS \"Android toolchain file within NDK detected: $\{__qt_toolchain_file_candidate\}\")")
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list(APPEND init_platform " set(__qt_chainload_toolchain_file \"$\{__qt_toolchain_file_candidate\}\")")
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list(APPEND init_platform " else()")
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list(APPEND init_platform
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" message(FATAL_ERROR \"Cannot find the toolchain file '$\{__qt_toolchain_file_candidate\}'. \"")
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list(APPEND init_platform
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" \"Please specify the toolchain file with -DQT_CHAINLOAD_TOOLCHAIN_FILE=<file>.\")")
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list(APPEND init_platform " endif()")
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list(APPEND init_platform "endif()")
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elseif(EMSCRIPTEN)
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list(APPEND init_platform
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"include(\${CMAKE_CURRENT_LIST_DIR}/QtPublicWasmToolchainHelpers.cmake)
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if(DEFINED ENV{EMSDK} AND NOT \"\$ENV{EMSDK}\" STREQUAL \"\")
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__qt_internal_get_emroot_path_suffix_from_emsdk_env(__qt_toolchain_emroot_path)
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__qt_internal_get_emscripten_cmake_toolchain_file_path_from_emsdk_env(
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\"\${__qt_toolchain_emroot_path}\" _qt_candidate_emscripten_toolchain_path)
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set(__qt_chainload_toolchain_file \"\${_qt_candidate_emscripten_toolchain_path}\")
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endif()
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")
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list(APPEND init_post_chainload_toolchain "
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if(NOT __qt_chainload_toolchain_file_included)
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__qt_internal_show_error_no_emscripten_toolchain_file_found_when_using_qt()
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endif()
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")
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endif()
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string(REPLACE ";" "\n" init_additional_used_variables
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"${init_additional_used_variables}")
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string(REPLACE ";" "\n" init_vcpkg "${init_vcpkg}")
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string(REPLACE ";" "\n" init_platform "${init_platform}")
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string(REPLACE "LITERAL_SEMICOLON" ";" init_platform "${init_platform}")
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string(REPLACE ";" "\n" init_post_chainload_toolchain "${init_post_chainload_toolchain}")
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string(REPLACE "LITERAL_SEMICOLON" ";" init_post_chainload_toolchain
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"${init_post_chainload_toolchain}")
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qt_compute_relative_path_from_cmake_config_dir_to_prefix()
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configure_file(
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"${CMAKE_CURRENT_SOURCE_DIR}/cmake/qt.toolchain.cmake.in"
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"${__GlobalConfig_build_dir}/qt.toolchain.cmake" @ONLY)
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qt_install(FILES "${__GlobalConfig_build_dir}/qt.toolchain.cmake"
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DESTINATION "${__GlobalConfig_install_dir}" COMPONENT Devel)
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endfunction()
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