qt5base-lts/examples/graphicsview/boxes/trackball.cpp
Jason McDonald 5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00

161 lines
5.0 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "trackball.h"
#include "scene.h"
//============================================================================//
// TrackBall //
//============================================================================//
TrackBall::TrackBall(TrackMode mode)
: m_angularVelocity(0)
, m_paused(false)
, m_pressed(false)
, m_mode(mode)
{
m_axis = QVector3D(0, 1, 0);
m_rotation = QQuaternion();
m_lastTime = QTime::currentTime();
}
TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
: m_axis(axis)
, m_angularVelocity(angularVelocity)
, m_paused(false)
, m_pressed(false)
, m_mode(mode)
{
m_rotation = QQuaternion();
m_lastTime = QTime::currentTime();
}
void TrackBall::push(const QPointF& p, const QQuaternion &)
{
m_rotation = rotation();
m_pressed = true;
m_lastTime = QTime::currentTime();
m_lastPos = p;
m_angularVelocity = 0.0f;
}
void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
{
if (!m_pressed)
return;
QTime currentTime = QTime::currentTime();
int msecs = m_lastTime.msecsTo(currentTime);
if (msecs <= 20)
return;
switch (m_mode) {
case Plane:
{
QLineF delta(m_lastPos, p);
m_angularVelocity = 180*delta.length() / (PI*msecs);
m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
m_axis = transformation.rotatedVector(m_axis);
m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation;
}
break;
case Sphere:
{
QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
if (sqrZ > 0)
lastPos3D.setZ(sqrt(sqrZ));
else
lastPos3D.normalize();
QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
if (sqrZ > 0)
currentPos3D.setZ(sqrt(sqrZ));
else
currentPos3D.normalize();
m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis)));
m_angularVelocity = angle / msecs;
m_axis.normalize();
m_axis = transformation.rotatedVector(m_axis);
m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
}
break;
}
m_lastPos = p;
m_lastTime = currentTime;
}
void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
{
// Calling move() caused the rotation to stop if the framerate was too low.
move(p, transformation);
m_pressed = false;
}
void TrackBall::start()
{
m_lastTime = QTime::currentTime();
m_paused = false;
}
void TrackBall::stop()
{
m_rotation = rotation();
m_paused = true;
}
QQuaternion TrackBall::rotation() const
{
if (m_paused || m_pressed)
return m_rotation;
QTime currentTime = QTime::currentTime();
float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
}