56977990e0
For historical reasons we use build and release instead of create and destroy. This becomes confusing now that more modules in Qt start taking QRhi into use. Migrate to the more familiar naming, so those who have used QWindow or QOpenGLContext before will find it natural. Change-Id: I05eb2243ce274c59b03a5f8bcbb2792a4f37120f Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> |
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.. | ||
buildshaders.sh | ||
float16texture_with_compute.cpp | ||
float16texture_with_compute.pro | ||
float16texture_with_compute.qrc | ||
load.comp | ||
load.comp.qsb | ||
prefilter.comp | ||
prefilter.comp.qsb |