qt5base-lts/examples/opengl/hellogles3/glwindow.h
Sean Harmer c48cc28c36 Compile in namespaced builds
Change-Id: I2894fbadec50286c0831bf381d149b54ade9182d
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-08-31 10:33:57 +00:00

103 lines
3.1 KiB
C++

/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
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** This file is part of the examples of the Qt Toolkit.
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#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QOpenGLWindow>
#include <QMatrix4x4>
#include <QVector3D>
#include "../hellogl2/logo.h"
QT_BEGIN_NAMESPACE
class QOpenGLTexture;
class QOpenGLShaderProgram;
class QOpenGLBuffer;
class QOpenGLVertexArrayObject;
QT_END_NAMESPACE
class GLWindow : public QOpenGLWindow
{
Q_OBJECT
Q_PROPERTY(float z READ z WRITE setZ)
Q_PROPERTY(float r READ r WRITE setR)
Q_PROPERTY(float r2 READ r2 WRITE setR2)
public:
GLWindow();
~GLWindow();
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
float z() const { return m_eye.z(); }
void setZ(float v);
float r() const { return m_r; }
void setR(float v);
float r2() const { return m_r2; }
void setR2(float v);
private slots:
void startSecondStage();
private:
QOpenGLTexture *m_texture;
QOpenGLShaderProgram *m_program;
QOpenGLBuffer *m_vbo;
QOpenGLVertexArrayObject *m_vao;
Logo m_logo;
int m_projMatrixLoc;
int m_camMatrixLoc;
int m_worldMatrixLoc;
int m_myMatrixLoc;
int m_lightPosLoc;
QMatrix4x4 m_proj;
QMatrix4x4 m_world;
QVector3D m_eye;
QVector3D m_target;
bool m_uniformsDirty;
float m_r;
float m_r2;
};
#endif