2b75c156b6
Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
144 lines
5.8 KiB
C++
144 lines
5.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "hellowindow.h"
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#include <qpa/qplatformintegration.h>
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#include <QGuiApplication>
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#include <QScreen>
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#include <QThread>
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int main(int argc, char *argv[])
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{
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QGuiApplication app(argc, argv);
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// Some platforms can only have one window per screen. Therefore we need to differentiate.
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const bool multipleWindows = QGuiApplication::arguments().contains(QStringLiteral("--multiple"));
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const bool multipleScreens = QGuiApplication::arguments().contains(QStringLiteral("--multiscreen"));
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QScreen *screen = QGuiApplication::primaryScreen();
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QRect screenGeometry = screen->availableGeometry();
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QSurfaceFormat format;
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format.setDepthBufferSize(16);
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if (QGuiApplication::arguments().contains(QStringLiteral("--multisample")))
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format.setSamples(4);
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QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80);
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QSize windowSize(400, 320);
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int delta = 40;
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QList<QWindow *> windows;
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QSharedPointer<Renderer> rendererA(new Renderer(format));
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HelloWindow *windowA = new HelloWindow(rendererA);
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windowA->setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0));
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windowA->setTitle(QStringLiteral("Thread A - Context A"));
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windowA->setVisible(true);
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windows.prepend(windowA);
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QList<QThread *> renderThreads;
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if (multipleWindows) {
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QSharedPointer<Renderer> rendererB(new Renderer(format, rendererA.data()));
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QThread *renderThread = new QThread;
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rendererB->moveToThread(renderThread);
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renderThreads << renderThread;
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HelloWindow *windowB = new HelloWindow(rendererA);
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windowB->setGeometry(QRect(center, windowSize).translated(delta / 2, 0));
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windowB->setTitle(QStringLiteral("Thread A - Context A"));
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windowB->setVisible(true);
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windows.prepend(windowB);
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HelloWindow *windowC = new HelloWindow(rendererB);
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windowC->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta));
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windowC->setTitle(QStringLiteral("Thread B - Context B"));
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windowC->setVisible(true);
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windows.prepend(windowC);
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}
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if (multipleScreens) {
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for (int i = 1; i < QGuiApplication::screens().size(); ++i) {
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QScreen *screen = QGuiApplication::screens().at(i);
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QSharedPointer<Renderer> renderer(new Renderer(format, rendererA.data(), screen));
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QThread *renderThread = new QThread;
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renderer->moveToThread(renderThread);
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renderThreads.prepend(renderThread);
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QRect screenGeometry = screen->availableGeometry();
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QPoint center = screenGeometry.center();
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QSize windowSize = screenGeometry.size() * 0.8;
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HelloWindow *window = new HelloWindow(renderer, screen);
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window->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, -windowSize.height() / 2));
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QChar id = QChar('B' + i);
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window->setTitle(QStringLiteral("Thread ") + id + QStringLiteral(" - Context ") + id);
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window->setVisible(true);
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windows.prepend(window);
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}
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}
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for (int i = 0; i < renderThreads.size(); ++i) {
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QObject::connect(qGuiApp, SIGNAL(lastWindowClosed()), renderThreads.at(i), SLOT(quit()));
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renderThreads.at(i)->start();
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}
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// Quit after 10 seconds. For platforms that do not have windows that are closeable.
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if (QCoreApplication::arguments().contains(QStringLiteral("--timeout")))
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QTimer::singleShot(10000, qGuiApp, SLOT(quit()));
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const int exitValue = app.exec();
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for (int i = 0; i < renderThreads.size(); ++i) {
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renderThreads.at(i)->quit(); // some platforms may not have windows to close so ensure quit()
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renderThreads.at(i)->wait();
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}
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qDeleteAll(windows);
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qDeleteAll(renderThreads);
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return exitValue;
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}
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