a80253ae4c
private api, but useful for 2d gui code that suddenly finds itself needing to get a set of textures onto some fbo I didn't want to include ARB_copy_image since it looks like its from texture/renderbuffer -> texture/renderbuffer while this class implies texture -> write fbo. We could wrap ARB_copy_image in QOpenGLTexture or some other class or we can add it later. I have not added any QOpenGLTexture functions since this class opperates on the GLuint identifier. We can add overloads later. Change-Id: I3e565b33466c1c183a249a33c3e82c6786debd55 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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** This file is part of the test suite of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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****************************************************************************/
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#include "qopengltextureblitwindow.h"
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#include <QtGui/QGuiApplication>
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QOpenGLTextureBlitWindow window;
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window.show();
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return app.exec();
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}
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