qt5base-lts/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
Laszlo Agocs 0b5c0ad2ef Support adopting an existing EGLContext in eglfs and xcb
Add also a manual test application. For GLX there is an autotest since
that is likely to be run on one of the CIs. For EGL and especially
eglfs this is likely not the case so a manual test is better.

Task-number: QTBUG-37552
Change-Id: Ib09db5d909befb68d16f69abd401a56abe55f28a
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-05-09 13:24:55 +02:00

174 lines
6.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** This file is part of the test suite of the Qt Toolkit.
**
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** General Public License version 2.1 as published by the Free Software
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
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#include "qopenglcontextwindow.h"
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOffscreenSurface>
#include <QtGui/QGuiApplication>
#include <QtGui/QMatrix4x4>
#include <qpa/qplatformnativeinterface.h>
#include <QtPlatformSupport/private/qeglconvenience_p.h>
#include <QtPlatformHeaders/QEGLNativeContext>
QOpenGLContextWindow::QOpenGLContextWindow()
: m_blitter(0)
{
setSurfaceType(OpenGLSurface);
m_context = new QOpenGLContext(this);
m_context->setFormat(requestedFormat());
m_context->create();
m_image = QImage(QStringLiteral("qticon64.png")).convertToFormat(QImage::Format_RGBA8888);
Q_ASSERT(!m_image.isNull());
create(); // to make sure format() returns something real
createForeignContext();
}
QOpenGLContextWindow::~QOpenGLContextWindow()
{
if (m_blitter) {
m_blitter->destroy(); // the dtor does not call this for some reason
delete m_blitter;
}
}
void QOpenGLContextWindow::render()
{
if (!m_context->makeCurrent(this))
qFatal("makeCurrent() failed");
QOpenGLFunctions *f = m_context->functions();
f->glViewport(0, 0, dWidth(), dHeight());
f->glClearColor(0, 0, 0, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
if (!m_blitter) {
m_blitter = new QOpenGLTextureBlitter;
m_blitter->create();
}
// Draw the image. If nothing gets shown, then something went wrong with the context
// adoption or sharing was not successfully enabled.
m_blitter->bind();
QRectF r(0, 0, dWidth(), dHeight());
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRectF(100, 100, 100, 100), r.toRect());
m_blitter->blit(m_textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
m_blitter->release();
m_context->swapBuffers(this);
}
void QOpenGLContextWindow::exposeEvent(QExposeEvent *)
{
if (isExposed())
render();
}
void QOpenGLContextWindow::createForeignContext()
{
// Here a context will be created manually. This context will share with m_context's
// underlying native context. This way the texture, that belongs to the context
// created here, will be accessible from m_context too.
EGLContext shareCtx = m_context->nativeHandle().value<QEGLNativeContext>().context();
Q_ASSERT(shareCtx != EGL_NO_CONTEXT);
EGLDisplay dpy = (EGLDisplay) qGuiApp->platformNativeInterface()->nativeResourceForWindow(
QByteArrayLiteral("egldisplay"), this);
Q_ASSERT(dpy != EGL_NO_DISPLAY);
QSurfaceFormat fmt = format();
EGLConfig config = q_configFromGLFormat(dpy, fmt);
QVector<EGLint> contextAttrs;
contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
contextAttrs.append(fmt.majorVersion());
contextAttrs.append(EGL_NONE);
switch (fmt.renderableType()) {
#ifdef EGL_VERSION_1_4
case QSurfaceFormat::OpenGL:
eglBindAPI(EGL_OPENGL_API);
break;
#endif // EGL_VERSION_1_4
default:
eglBindAPI(EGL_OPENGL_ES_API);
break;
}
EGLContext ctx = eglCreateContext(dpy, config, shareCtx, contextAttrs.constData());
Q_ASSERT(ctx != EGL_NO_CONTEXT);
// Wrap ctx into a QOpenGLContext.
QOpenGLContext *ctxWrap = new QOpenGLContext;
ctxWrap->setNativeHandle(QVariant::fromValue<QEGLNativeContext>(QEGLNativeContext(ctx, dpy)));
ctxWrap->setShareContext(m_context); // only needed for correct bookkeeping
if (!ctxWrap->create())
qFatal("Failed to created wrapping context");
Q_ASSERT(ctxWrap->nativeHandle().value<QEGLNativeContext>().context() == ctx);
QOffscreenSurface surface;
surface.setFormat(fmt);
surface.create();
if (!ctxWrap->makeCurrent(&surface))
qFatal("Failed to make pbuffer surface current");
// Create the texture.
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
GLuint textureId = 0;
f->glGenTextures(1, &textureId);
f->glBindTexture(GL_TEXTURE_2D, textureId);
f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
m_image.constBits());
Q_ASSERT(f->glGetError() == GL_NO_ERROR);
ctxWrap->doneCurrent();
delete ctxWrap; // ctx is not destroyed
eglDestroyContext(dpy, ctx); // resources like the texture stay alive until any context on the share list is alive
Q_ASSERT(eglGetError() == EGL_SUCCESS);
m_textureId = textureId;
}