qt5base-lts/mkspecs/features/mac/asset_catalogs.prf
Alexandru Croitor e38956e4f7 qmake: Fix non-Xcode asset catalog handling for iOS simulator
If an iOS project was built with qmake using the Makefile generator
instead of the Xcode generator,
so -spec macx-ios-clang, and not -spec macx-xcode,

Asset catalog processing failed with an actool error like
 Unknown platform: "ios-simulator"

This is because we used the deployment identifier (which is meant for
creation of the -mios-simulator-version-min flag) to pass a value
to actool's -platform option, rather than the sdk name.

Introduce a new variable called platform_identifier, which will be set
to the currently processed macOS/iOS sdk name (e.g. macosx,
iphonesimulator, iphoneos).

Use it when processing asset catalogs using the Makefile generator.

Relates to 9daeb6fe9d
Amends 5574aa986b

Pick-to: 6.3 6.4
Fixes: QTBUG-102053
Change-Id: Ic4ea3b9e11c21ae535d6544cbed3670f9db44e72
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-16 15:02:22 +02:00

125 lines
5.3 KiB
Plaintext

# QMAKE_ASSET_CATALOGS
# Paths to xcassets directories to be compiled
#
# QMAKE_ASSET_CATALOGS_BUILD_PATH
# Location which asset catalogs will be compiled to.
# If the current target is an app bundle, defaults to its Resources directory.
# Otherwise, this value must be set manually.
#
# QMAKE_ASSET_CATALOGS_APP_ICON
# Name of the icon resource in the asset catalogs that will be used as the app icon.
# Defaults to AppIcon.
#
# QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE
# Name of the launch image resource in the asset catalogs that will be used as the launch image.
#
# QMAKE_ASSET_CATALOGS_INSTALL_PATH
# Base path to install files to. Falls back to a path relative to the target install path,
# based on QMAKE_ASSET_CATALOGS_BUILD_PATH.
!have_target|if(!build_pass:!isEmpty(BUILDS)): \
return()
!isEmpty(QMAKE_ASSET_CATALOGS) {
load(resolve_target)
isEmpty(QMAKE_ASSET_CATALOGS_BUILD_PATH) {
!isEmpty(QMAKE_RESOLVED_BUNDLE):equals(TEMPLATE, app):app_bundle {
macos: \
QMAKE_ASSET_CATALOGS_BUILD_PATH = $$QMAKE_RESOLVED_BUNDLE/Contents/Resources
else: \
QMAKE_ASSET_CATALOGS_BUILD_PATH = $$QMAKE_RESOLVED_BUNDLE
} else {
error("QMAKE_ASSET_CATALOGS_BUILD_PATH must be set when using QMAKE_ASSET_CATALOGS.")
}
}
QMAKE_ASSET_CATALOGS_BUILD_PATH = $$clean_path($$QMAKE_ASSET_CATALOGS_BUILD_PATH)
macx-xcode {
!isEmpty(QMAKE_ASSET_CATALOGS_APP_ICON) {
asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
asset_catalog_appicon.value = $$QMAKE_ASSET_CATALOGS_APP_ICON
QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
}
!isEmpty(QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE) {
asset_catalog_launchimage.name = "ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME"
asset_catalog_launchimage.value = $$QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE
QMAKE_MAC_XCODE_SETTINGS += asset_catalog_launchimage
}
asset_catalog_compiler.files = $$QMAKE_ASSET_CATALOGS
macos: asset_catalog_compiler.path = Contents/Resources
QMAKE_BUNDLE_DATA += asset_catalog_compiler
} else {
!isEmpty(QMAKE_ASSET_CATALOGS_APP_ICON) {
asset_catalog_app_icon_arg = \
--app-icon $$shell_quote($$QMAKE_ASSET_CATALOGS_APP_ICON)
}
!isEmpty(QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE) {
asset_catalog_launch_image_arg = \
--launch-image $$shell_quote($$QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE)
}
asset_catalog_compiler.target = $$OUT_PWD/asset_catalog_compiler.Info.plist
asset_catalog_compiler.commands = $$shell_quote($$QMAKE_ACTOOL) \
$$asset_catalog_app_icon_arg \
$$asset_catalog_launch_image_arg \
--output-partial-info-plist $$shell_quote($$asset_catalog_compiler.target) \
--platform $${platform_identifier} \
--minimum-deployment-target $${deployment_target} \
--compile $$shell_quote($$QMAKE_ASSET_CATALOGS_BUILD_PATH)
for (catalog, QMAKE_ASSET_CATALOGS) {
asset_catalog_compiler.commands += $${catalog}
asset_catalog_compiler.depends += $$files($$catalog/*, true)
}
actool_output_files = $$system(\
mkdir -p $$system_quote($$QMAKE_ASSET_CATALOGS_BUILD_PATH) && \
/usr/libexec/PlistBuddy -c \'Print :com.apple.actool.compilation-results:output-files\' \
/dev/stdin <<< $($${asset_catalog_compiler.commands} 2>/dev/null) | sed -Ene \'s/^ +//p\', lines)
for (output_file, actool_output_files) {
!equals(output_file, $$asset_catalog_compiler.target): \
actool_output_files_rel += $$relative_path($$output_file, $$QMAKE_ASSET_CATALOGS_BUILD_PATH)
}
QMAKE_EXTRA_TARGETS += asset_catalog_compiler
PRE_TARGETDEPS += $$asset_catalog_compiler.target
isEmpty(QMAKE_ASSET_CATALOGS_INSTALL_PATH) {
!isEmpty(target.path): \
QMAKE_ASSET_CATALOGS_INSTALL_PATH = $${target.path}/
QMAKE_ASSET_CATALOGS_INSTALL_PATH = $${QMAKE_ASSET_CATALOGS_INSTALL_PATH}$$relative_path(\
$$QMAKE_ASSET_CATALOGS_BUILD_PATH, $$absolute_path($$DESTDIR, $$OUT_PWD))
}
for (ac_install_file, actool_output_files_rel) {
asset_catalogs_files.files += \
$$QMAKE_ASSET_CATALOGS_BUILD_PATH/$$ac_install_file
}
contains(INSTALLS, target): asset_catalogs_files.depends += install_target
asset_catalogs_files.path = $$QMAKE_ASSET_CATALOGS_INSTALL_PATH
asset_catalogs_files.CONFIG += no_check_exist
INSTALLS += asset_catalogs_files
}
} else: macx-xcode {
# Backwards compatibility
for (bundle_data, QMAKE_BUNDLE_DATA) {
for (bundle_file, $${bundle_data}.files) {
!contains(bundle_file, .*\\.xcassets$): next()
warning("*.xcassets in QMAKE_BUNDLE_DATA is deprecated. Use QMAKE_ASSET_CATALOGS instead.")
!exists($$absolute_path($$bundle_file/AppIcon.appiconset, $$_PRO_FILE_PWD_)): next()
asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
asset_catalog_appicon.value = "AppIcon"
QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
break()
}
!isEmpty(asset_catalog_appicon.name): break()
}
}