05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// Copyright (C) 2018 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef TRIANGLEONCUBERENDERER_H
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#define TRIANGLEONCUBERENDERER_H
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#include "trianglerenderer.h"
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class TriangleOnCubeRenderer
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{
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public:
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void setRhi(QRhi *r) { m_r = r; }
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void setSampleCount(int samples) { m_sampleCount = samples; }
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void setTranslation(const QVector3D &v) { m_translation = v; }
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void initResources(QRhiRenderPassDescriptor *rp);
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void releaseResources();
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void resize(const QSize &pixelSize);
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void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
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void queueOffscreenPass(QRhiCommandBuffer *cb);
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void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
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private:
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QRhi *m_r;
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QRhiBuffer *m_vbuf = nullptr;
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bool m_vbufReady = false;
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QRhiBuffer *m_ubuf = nullptr;
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QRhiTexture *m_tex = nullptr;
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QRhiRenderBuffer *m_ds = nullptr;
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QRhiTexture *m_tex2 = nullptr;
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QRhiTexture *m_depthTex = nullptr;
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QRhiSampler *m_sampler = nullptr;
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QRhiTextureRenderTarget *m_rt = nullptr;
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QRhiRenderPassDescriptor *m_rp = nullptr;
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QRhiShaderResourceBindings *m_srb = nullptr;
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QRhiGraphicsPipeline *m_ps = nullptr;
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QVector3D m_translation;
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QMatrix4x4 m_proj;
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float m_rotation = 0;
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int m_sampleCount = 1; // no MSAA by default
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TriangleRenderer m_offscreenTriangle;
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QImage m_image;
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};
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#endif
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