88e8094f18
Includes should be ordered from most specific to most general. This means that project-specific includes always come before Qt includes. This example didn't follow that guideline. Fix. Task-number: QTBUG-108857 Pick-to: 6.5 6.4 6.2 5.15 Change-Id: I42727ff8bdef5336368cde349cbcb8d10bb6289f Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
37 lines
935 B
C++
37 lines
935 B
C++
// Copyright (C) 2016 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
|
|
|
#include "game.h"
|
|
|
|
#include <QCoreApplication>
|
|
#include <QTextStream>
|
|
|
|
//! [0]
|
|
int main(int argc, char *argv[])
|
|
{
|
|
QCoreApplication app(argc, argv);
|
|
QStringList args = QCoreApplication::arguments();
|
|
bool newGame = true;
|
|
if (args.length() > 1)
|
|
newGame = (args[1].toLower() != QStringLiteral("load"));
|
|
bool json = true;
|
|
if (args.length() > 2)
|
|
json = (args[2].toLower() != QStringLiteral("binary"));
|
|
|
|
Game game;
|
|
if (newGame)
|
|
game.newGame();
|
|
else if (!game.loadGame(json ? Game::Json : Game::Binary))
|
|
return 1;
|
|
// Game is played; changes are made...
|
|
//! [0]
|
|
//! [1]
|
|
QTextStream(stdout) << "Game ended in the following state:\n";
|
|
game.print();
|
|
if (!game.saveGame(json ? Game::Json : Game::Binary))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
//! [1]
|