be15856f61
Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
95 lines
3.2 KiB
C++
95 lines
3.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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** of its contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef GLWIDGET_H
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#define GLWIDGET_H
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#include <QGLWidget>
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#include <QtGui/qvector3d.h>
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#include <QtGui/qmatrix4x4.h>
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#include <QtOpenGL/qglshaderprogram.h>
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#include <QTime>
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#include <QVector>
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class Bubble;
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class GLWidget : public QGLWidget {
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Q_OBJECT
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public:
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GLWidget(QWidget *parent = 0);
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~GLWidget();
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public slots:
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void setScaling(int scale);
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void setLogo();
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void setTexture();
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void showBubbles(bool);
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protected:
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void paintGL ();
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void initializeGL ();
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private:
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GLuint m_uiTexture;
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qreal m_fAngle;
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qreal m_fScale;
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bool m_showBubbles;
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void paintTexturedCube();
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void paintQtLogo();
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void createGeometry();
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void createBubbles(int number);
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void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
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void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
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QVector<QVector3D> vertices;
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QVector<QVector3D> normals;
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bool qtLogo;
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QList<Bubble*> bubbles;
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int frames;
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QTime time;
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QGLShaderProgram program1;
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QGLShaderProgram program2;
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int vertexAttr1;
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int normalAttr1;
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int matrixUniform1;
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int vertexAttr2;
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int normalAttr2;
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int texCoordAttr2;
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int matrixUniform2;
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int textureUniform2;
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};
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#endif
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