7a481fce28
When building ANGLE, we need the shader compiler (fxc.exe), which is not shipped with MinGW. Previously, we required an installed DirectX SDK. For Windows versions >= 8, the DX SDK is also part of the Windows Kit, so we also allow the user to specify the location of the Windows Kit. We also detect fxc on 64-bit hosts now, and in newer SDK versions which version the binary directory. The detected binary is now exported by configure, so the ANGLE project file does not need to duplicate the logic anymore. Task-number: QTBUG-52487 Change-Id: I41a17992909041dd84291b69498195cc8b8fab8a Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io> |
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patches | ||
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angle.pro | ||
README.qt |
This is the ANGLE project from: https://chromium.googlesource.com/angle/angle/+/master/README.md The upstream version used here can be found in: src/common/version.h This copy of the library has been modified with several patches that can be found in the 'patches' subdirectory. Updating ANGLE ------------------------------------------------------------- To update to a newer version of ANGLE, extract the archive directly into the 'src/3rdparty/angle' directory. ANGLE contains a .gitignore file that will overwrite the one in Qt, but this is not desirable so the ANGLE one should be discarded and the one in Qt should be kept. If there are new source/header files in ANGLE (git status -u) then they should be added to the relevant .pro file before committing. The patches in src/angle/patches should be applied on top. ANGLE ships with .def files for exporting functions in 3rdparty/angle/src/libEGL/libEGL.def and 3rdparty/angle/src/libGLESv2/libGLESv2.def. Since we build debug and release versions (libbEGL.dll/libEGLd.dll, respectively), debug versions of the .def files (libEGLd.def) must be created as copies with the LIBRARY name entry adapted. MinGW-w64 32-bit requires function exports in the .def files to be decorated. Modified versions of the .def files are created as <library>_mingw32.def. The decorated names of each function can be found using the nm command to list the symbols in libEGL.o and libGLESv2.o. Using a custom ANGLE ------------------------------------------------------------- Qt supports building a version of ANGLE other than the one that is contained in the source tree. To get Qt to build a different copy of ANGLE, you can set the ANGLE_DIR environment variable to point to the location of the custom ANGLE before building Qt.