25027444a9
Use std::unique_ptr to manage items tree memory allocations. This also use the new string literals operator. Change-Id: Iab002b5dc612b75cef0be10862e263c6c6c013c1 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef TREEMODEL_H
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#define TREEMODEL_H
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#include <QAbstractItemModel>
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#include <QModelIndex>
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#include <QVariant>
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class TreeItem;
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//! [0]
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class TreeModel : public QAbstractItemModel
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{
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Q_OBJECT
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public:
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explicit TreeModel(const QString &data, QObject *parent = nullptr);
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~TreeModel();
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QVariant data(const QModelIndex &index, int role) const override;
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Qt::ItemFlags flags(const QModelIndex &index) const override;
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QVariant headerData(int section, Qt::Orientation orientation,
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int role = Qt::DisplayRole) const override;
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QModelIndex index(int row, int column,
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const QModelIndex &parent = QModelIndex()) const override;
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QModelIndex parent(const QModelIndex &index) const override;
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int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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int columnCount(const QModelIndex &parent = QModelIndex()) const override;
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private:
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void setupModelData(const QStringList &lines, TreeItem *parent);
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std::unique_ptr<TreeItem> rootItem;
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};
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//! [0]
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#endif // TREEMODEL_H
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