qt5base-lts/examples/opengl/qopenglwidget/glwidget.h
hjk 40a54bf565 Examples: Replace 'Q_DECL_OVERRIDE' by 'override'
Examples should demonstrate best practice, and we can use the keyword
directly nowadays.

Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
2016-06-15 09:32:30 +00:00

134 lines
4.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
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** as follows:
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#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QVector3D>
#include <QMatrix4x4>
#include <QTime>
#include <QVector>
#include <QPushButton>
class Bubble;
class MainWindow;
QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
QT_FORWARD_DECLARE_CLASS(QOpenGLShader)
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
GLWidget(MainWindow *mw, bool button, const QColor &background);
~GLWidget();
public slots:
void setScaling(int scale);
void setLogo();
void setTexture();
void setShowBubbles(bool);
void setTransparent(bool transparent);
private slots:
void handleButtonPress();
protected:
void resizeGL(int w, int h) override;
void paintGL() override;
void initializeGL() override;
private:
void paintTexturedCube();
void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
MainWindow *m_mainWindow;
qreal m_fAngle;
qreal m_fScale;
bool m_showBubbles;
QVector<QVector3D> m_vertices;
QVector<QVector3D> m_normals;
bool m_qtLogo;
QList<Bubble *> m_bubbles;
int m_frames;
QTime m_time;
QOpenGLShader *m_vshader1;
QOpenGLShader *m_fshader1;
QOpenGLShader *m_vshader2;
QOpenGLShader *m_fshader2;
QOpenGLShaderProgram *m_program1;
QOpenGLShaderProgram *m_program2;
QOpenGLTexture *m_texture;
QOpenGLBuffer m_vbo1;
QOpenGLBuffer m_vbo2;
int m_vertexAttr1;
int m_normalAttr1;
int m_matrixUniform1;
int m_vertexAttr2;
int m_normalAttr2;
int m_texCoordAttr2;
int m_matrixUniform2;
int m_textureUniform2;
bool m_transparent;
QPushButton *m_btn;
bool m_hasButton;
QColor m_background;
};
#endif