99b08dd9d2
This allows creation of applications for - x86 - x64 - arm While the arm build theoretically also allows to launch on a mobile, it currently asserts on runtime. Either we will create a new mkspec for Windows 10 Mobile in the future, or do runtime checks for the environment. That also depends on whether there will be a separate SDK by Microsoft. Change-Id: I510bfc88410a5b5a1eb7c37f7f43888d1e5dda0d Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com> Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
#
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# qmake configuration for winrt-x64-msvc2015
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#
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# Written for Microsoft Visual C++ 2015
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#
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include(../common/winrt_winphone/qmake.conf)
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QMAKE_COMPILER_DEFINES += _MSC_VER=1900 _WIN32
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DEFINES += WINAPI_FAMILY=WINAPI_FAMILY_APP X64 __X64__ __x64__
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QMAKE_CFLAGS += -FS
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QMAKE_CXXFLAGS += -FS
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QMAKE_LFLAGS += /MACHINE:X64 /NODEFAULTLIB:kernel32.lib
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QMAKE_LIBS += windowscodecs.lib WindowsApp.lib runtimeobject.lib
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# Note that the order is important, ucrt(d) has to be first
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# Otherwise the linker might use malloc from a different library
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# but free_dbg() from the runtime, causing assert when deleting
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# items from different heaps
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CONFIG(debug, debug|release) {
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QMAKE_LIBS = ucrtd.lib $$QMAKE_LIBS
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} else {
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QMAKE_LIBS = ucrt.lib $$QMAKE_LIBS
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}
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VCPROJ_ARCH = x64
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MSVC_VER = 14.0
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WINSDK_VER = 10.0
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WINTARGET_VER = winv10.0
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WINRT_MANIFEST = $$PWD/../common/winrt_winphone/manifests/10.0/AppxManifest.xml.in
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WINRT_MANIFEST.architecture = x64
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