6c2d786e19
This essentially emulates Xcode behavior for QMAKE_BUNDLE_DATA. This is mostly for our own internal use. No documentation is provided. Variables introduced: - QMAKE_ASSET_CATALOGS - QMAKE_ASSET_CATALOGS_APP_ICON - QMAKE_ASSET_CATALOGS_BUILD_PATH - QMAKE_ASSET_CATALOGS_INSTALL_PATH Change-Id: I9577415d637f022d05f301c5a0d799483cd2a963 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
41 lines
1021 B
Plaintext
41 lines
1021 B
Plaintext
#
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# qmake configuration common to OS X and iOS
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#
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!load(device_config): error(Could not successfully load device configuration)
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QMAKE_PLATFORM += mac darwin
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include(unix.conf)
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QMAKE_RESOURCE = /Developer/Tools/Rez
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QMAKE_EXTENSION_SHLIB = dylib
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QMAKE_LIBDIR =
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# sdk.prf will prefix the proper SDK sysroot
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QMAKE_INCDIR_OPENGL = \
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/System/Library/Frameworks/OpenGL.framework/Headers \
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/System/Library/Frameworks/AGL.framework/Headers/
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QMAKE_FIX_RPATH = install_name_tool -id
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QMAKE_LFLAGS_RPATH = -Wl,-rpath,
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QMAKE_LFLAGS_GCSECTIONS = -Wl,-dead_strip
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QMAKE_LFLAGS_REL_RPATH =
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QMAKE_REL_RPATH_BASE = @loader_path
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QMAKE_LIBS_DYNLOAD =
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QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL
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QMAKE_LIBS_THREAD =
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QMAKE_ACTOOL = actool
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QMAKE_DSYMUTIL = dsymutil
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QMAKE_STRIP = strip
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QMAKE_STRIPFLAGS_LIB += -S -x
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QMAKE_AR = ar cq
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QMAKE_RANLIB = ranlib -s
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QMAKE_NM = nm -P
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