qt5base-lts/mkspecs/common/mac.conf
Jake Petroules 6c2d786e19 Add the ability for qmake to build Xcode asset catalogs
This essentially emulates Xcode behavior for QMAKE_BUNDLE_DATA.

This is mostly for our own internal use. No documentation is provided.

Variables introduced:
- QMAKE_ASSET_CATALOGS
- QMAKE_ASSET_CATALOGS_APP_ICON
- QMAKE_ASSET_CATALOGS_BUILD_PATH
- QMAKE_ASSET_CATALOGS_INSTALL_PATH

Change-Id: I9577415d637f022d05f301c5a0d799483cd2a963
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-09-28 17:58:54 +00:00

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#
# qmake configuration common to OS X and iOS
#
!load(device_config): error(Could not successfully load device configuration)
QMAKE_PLATFORM += mac darwin
include(unix.conf)
QMAKE_RESOURCE = /Developer/Tools/Rez
QMAKE_EXTENSION_SHLIB = dylib
QMAKE_LIBDIR =
# sdk.prf will prefix the proper SDK sysroot
QMAKE_INCDIR_OPENGL = \
/System/Library/Frameworks/OpenGL.framework/Headers \
/System/Library/Frameworks/AGL.framework/Headers/
QMAKE_FIX_RPATH = install_name_tool -id
QMAKE_LFLAGS_RPATH = -Wl,-rpath,
QMAKE_LFLAGS_GCSECTIONS = -Wl,-dead_strip
QMAKE_LFLAGS_REL_RPATH =
QMAKE_REL_RPATH_BASE = @loader_path
QMAKE_LIBS_DYNLOAD =
QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL
QMAKE_LIBS_THREAD =
QMAKE_ACTOOL = actool
QMAKE_DSYMUTIL = dsymutil
QMAKE_STRIP = strip
QMAKE_STRIPFLAGS_LIB += -S -x
QMAKE_AR = ar cq
QMAKE_RANLIB = ranlib -s
QMAKE_NM = nm -P