32a94e54b5
A number of drawing paths were never tested by lancelot because we always used argb32pm for subsurfaces. This patch switches the subsurfaces to use the painter format or its alpha version. This means changes to composition tests as it changes precision, especially of alpha in the a2rgb30 formats. Change-Id: I24d53bf6e1db8cca36bda69e2ddf07f20256b3c8 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
262 lines
4.5 KiB
Plaintext
262 lines
4.5 KiB
Plaintext
# Version: 1
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# CheckVsReference: 1% (0 50 600 100)
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# CheckVsReference: 1% (0 200 600 100)
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# CheckVsReference: 1% (0 350 600 100)
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# CheckVsReference: 1% (0 500 600 100)
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translate 0 50
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surface_begin 0 0 100 100
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begin_block predraw
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setRenderHint Antialiasing
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setPen nopen
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gradient_clearStops
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gradient_appendStop 0 efff0000
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gradient_appendStop 0.5 dfffff00
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gradient_appendStop 1 ef00ff00
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gradient_setSpread PadSpread
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gradient_setLinear 10 10 90 90
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drawEllipse 10 10 80 80
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end_block
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setCompositionMode SourceOver
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begin_block postdraw
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gradient_clearStops
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gradient_appendStop 0 afff0000
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gradient_appendStop 0.5 cf0000ff
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gradient_appendStop 1 bf00ff00
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gradient_setSpread PadSpread
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gradient_setLinear 0 0 100 0
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drawEllipse 10 10 30 30
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drawEllipse 10 60 30 30
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drawEllipse 60 60 30 30
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drawEllipse 60 10 30 30
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drawEllipse 35 35 30 30
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# a black rectangle around
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setCompositionMode SourceOver
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setPen black
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setBrush nobrush
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drawRect 0.5 0.5 99 99
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end_block
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surface_end
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# Destination over
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surface_begin 100 0 100 100
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repeat_block predraw
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setCompositionMode DestinationOver
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repeat_block postdraw
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surface_end
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# Clear
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surface_begin 200 0 100 100
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repeat_block predraw
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setCompositionMode Clear
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repeat_block postdraw
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surface_end
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# Source
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surface_begin 300 0 100 100
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repeat_block predraw
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setCompositionMode Source
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repeat_block postdraw
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surface_end
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# Destination
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surface_begin 400 0 100 100
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repeat_block predraw
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setCompositionMode Destination
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repeat_block postdraw
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surface_end
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# Source In
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surface_begin 500 0 100 100
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repeat_block predraw
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setCompositionMode SourceIn
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repeat_block postdraw
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surface_end
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translate 0 50
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# Destination In
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surface_begin 0 100 100 100
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repeat_block predraw
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setCompositionMode DestinationIn
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repeat_block postdraw
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surface_end
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# Source Out
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surface_begin 100 100 100 100
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repeat_block predraw
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setCompositionMode SourceOut
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repeat_block postdraw
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surface_end
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# Destination Out
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surface_begin 200 100 100 100
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repeat_block predraw
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setCompositionMode DestinationOut
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repeat_block postdraw
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surface_end
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# SourceAtop
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surface_begin 300 100 100 100
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repeat_block predraw
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setCompositionMode SourceAtop
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repeat_block postdraw
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surface_end
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# DestinationAtop
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surface_begin 400 100 100 100
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repeat_block predraw
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setCompositionMode DestinationAtop
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repeat_block postdraw
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surface_end
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# Xor
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surface_begin 500 100 100 100
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repeat_block predraw
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setCompositionMode Xor
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repeat_block postdraw
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surface_end
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translate 0 50
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# Plus
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surface_begin 0 200 100 100
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repeat_block predraw
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setCompositionMode Plus
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repeat_block postdraw
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surface_end
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# Multiply
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surface_begin 100 200 100 100
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repeat_block predraw
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setCompositionMode Multiply
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repeat_block postdraw
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surface_end
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# Screen
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surface_begin 200 200 100 100
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repeat_block predraw
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setCompositionMode Screen
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repeat_block postdraw
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surface_end
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# Overlay
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surface_begin 300 200 100 100
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repeat_block predraw
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setCompositionMode Overlay
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repeat_block postdraw
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surface_end
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# Darken
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surface_begin 400 200 100 100
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repeat_block predraw
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setCompositionMode Darken
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repeat_block postdraw
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surface_end
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# Lighten
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surface_begin 500 200 100 100
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repeat_block predraw
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setCompositionMode Lighten
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repeat_block postdraw
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surface_end
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translate 0 50
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# ColorDodge
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surface_begin 0 300 100 100
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repeat_block predraw
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setCompositionMode ColorDodge
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repeat_block postdraw
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surface_end
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# ColorBurn
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surface_begin 100 300 100 100
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repeat_block predraw
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setCompositionMode ColorBurn
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repeat_block postdraw
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surface_end
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# HardLight
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surface_begin 200 300 100 100
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repeat_block predraw
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setCompositionMode HardLight
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repeat_block postdraw
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surface_end
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# SoftLight
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surface_begin 300 300 100 100
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repeat_block predraw
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setCompositionMode SoftLight
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repeat_block postdraw
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surface_end
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# Difference
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surface_begin 400 300 100 100
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repeat_block predraw
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setCompositionMode Difference
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repeat_block postdraw
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surface_end
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# Exclusion
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surface_begin 500 300 100 100
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repeat_block predraw
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setCompositionMode Exclusion
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repeat_block postdraw
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surface_end
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resetMatrix
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drawText 0 50 "SourceOver"
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drawText 100 50 "DestinationOver"
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drawText 200 50 "Clear"
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drawText 300 50 "Source"
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drawText 400 50 "Destination"
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drawText 500 50 "SourceIn"
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drawText 0 200 "DestinationIn"
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drawText 100 200 "SourceOut"
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drawText 200 200 "DestinationOut"
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drawText 300 200 "SourceAtop"
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drawText 400 200 "DestinationAtop"
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drawText 500 200 "Xor"
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drawText 0 350 "Plus"
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drawText 100 350 "Multiply"
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drawText 200 350 "Screen"
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drawText 300 350 "Overlay"
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drawText 400 350 "Darken"
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drawText 500 350 "Lighten"
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drawText 0 500 "ColorDodge"
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drawText 100 500 "ColorBurn"
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drawText 200 500 "HardLight"
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drawText 300 500 "SoftLight"
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drawText 400 500 "Difference"
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drawText 500 500 "Exclusion"
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