6f1e53943d
Basically, instead of re-creating QTextStreams all the time, create it once, in main(), and then pass it to print() alongside the int indentation. Also fix a hard-coded indentation value that should have been relative to the caller's indentation level. Pick-to: 6.5 6.2 Task-number: QTBUG-108857 Change-Id: I811447295c9c3fdef23f61aff31ebe82941eb3b4 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "game.h"
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#include <QCoreApplication>
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#include <QStringList>
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#include <QString>
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#include <QTextStream>
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using namespace Qt::StringLiterals; // for _L1
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//! [0]
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int main(int argc, char *argv[])
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{
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QCoreApplication app(argc, argv);
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const QStringList args = QCoreApplication::arguments();
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const bool newGame
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= args.size() <= 1 || QString::compare(args[1], "load"_L1, Qt::CaseInsensitive) != 0;
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const bool json
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= args.size() <= 2 || QString::compare(args[2], "binary"_L1, Qt::CaseInsensitive) != 0;
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Game game;
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if (newGame)
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game.newGame();
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else if (!game.loadGame(json ? Game::Json : Game::Binary))
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return 1;
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// Game is played; changes are made...
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//! [0]
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//! [1]
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QTextStream s(stdout);
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s << "Game ended in the following state:\n";
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game.print(s);
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if (!game.saveGame(json ? Game::Json : Game::Binary))
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return 1;
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return 0;
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}
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//! [1]
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