ad38ece3c8
From Qt 5.7 -> examples are lisenced under BSD license, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new BSD header instead of LGPL21 one (in those files which will be under BSD) Change-Id: I3ad61caaf07802eb9da7d29eca3fe49d8a51b6a8 Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
160 lines
4.7 KiB
C++
160 lines
4.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qanimationstate.h"
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#include <QtCore/qstate.h>
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QT_BEGIN_NAMESPACE
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/*!
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\class QAnimationState
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\brief The QAnimationState class provides state that handle an animation and emit
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a signal when this animation is finished.
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\ingroup statemachine
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QAnimationState provides a state that handle an animation. It will start this animation
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when the state is entered and stop it when it is leaved. When the animation has finished the
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state emit animationFinished signal.
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QAnimationState is part of \l{The State Machine Framework}.
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\code
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QStateMachine machine;
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QAnimationState *s = new QAnimationState(machine->rootState());
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
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s->setAnimation(animation);
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QState *s2 = new QState(machine->rootState());
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s->addTransition(s, SIGNAL(animationFinished()), s2);
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machine.start();
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\endcode
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\sa QState, {The Animation Framework}
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*/
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#ifndef QT_NO_ANIMATION
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/*!
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Constructs a new state with the given \a parent state.
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*/
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QAnimationState::QAnimationState(QState *parent)
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: QState(parent), m_animation(0)
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{
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}
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/*!
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Destroys the animation state.
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*/
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QAnimationState::~QAnimationState()
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{
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}
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/*!
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Set an \a animation for this QAnimationState. If an animation was previously handle by this
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state then it won't emit animationFinished for the old animation. The QAnimationState doesn't
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take the ownership of the animation.
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*/
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void QAnimationState::setAnimation(QAbstractAnimation *animation)
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{
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if (animation == m_animation)
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return;
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//Disconnect from the previous animation if exist
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if(m_animation)
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disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
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m_animation = animation;
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if (m_animation) {
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//connect the new animation
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connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
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}
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}
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/*!
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Returns the animation handle by this animation state, or 0 if there is no animation.
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*/
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QAbstractAnimation* QAnimationState::animation() const
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{
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return m_animation;
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}
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/*!
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\reimp
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*/
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void QAnimationState::onEntry(QEvent *)
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{
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if (m_animation)
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m_animation->start();
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}
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/*!
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\reimp
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*/
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void QAnimationState::onExit(QEvent *)
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{
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if (m_animation)
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m_animation->stop();
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}
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/*!
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\reimp
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*/
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bool QAnimationState::event(QEvent *e)
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{
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return QState::event(e);
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}
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QT_END_NAMESPACE
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#endif
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