2b75c156b6
Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
165 lines
4.8 KiB
C++
165 lines
4.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "game.h"
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#include <QFile>
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#include <QJsonArray>
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#include <QJsonDocument>
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Game::Game()
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{
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}
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const Character &Game::player() const
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{
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return mPlayer;
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}
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const QList<Level> &Game::levels() const {
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return mLevels;
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}
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//! [0]
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void Game::newGame() {
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mPlayer = Character();
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mPlayer.setName(QStringLiteral("Hero"));
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mPlayer.setClassType(Character::Archer);
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mPlayer.setLevel(15);
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mLevels.clear();
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Level village;
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QList<Character> villageNpcs;
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villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"), 10, Character::Warrior));
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villageNpcs.append(Character(QStringLiteral("Terry the Trader"), 10, Character::Warrior));
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village.setNpcs(villageNpcs);
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mLevels.append(village);
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Level dungeon;
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QList<Character> dungeonNpcs;
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dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"), 20, Character::Mage));
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dungeonNpcs.append(Character(QStringLiteral("Eric's Sidekick #1"), 5, Character::Warrior));
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dungeonNpcs.append(Character(QStringLiteral("Eric's Sidekick #2"), 5, Character::Warrior));
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dungeon.setNpcs(dungeonNpcs);
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mLevels.append(dungeon);
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}
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//! [0]
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//! [3]
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bool Game::loadGame(Game::SaveFormat saveFormat)
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{
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QFile loadFile(saveFormat == Json
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? QStringLiteral("save.json")
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: QStringLiteral("save.dat"));
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if (!loadFile.open(QIODevice::ReadOnly)) {
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qWarning("Couldn't open save file.");
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return false;
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}
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QByteArray saveData = loadFile.readAll();
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QJsonDocument loadDoc(saveFormat == Json
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? QJsonDocument::fromJson(saveData)
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: QJsonDocument::fromBinaryData(saveData));
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read(loadDoc.object());
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return true;
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}
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//! [3]
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//! [4]
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bool Game::saveGame(Game::SaveFormat saveFormat) const
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{
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QFile saveFile(saveFormat == Json
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? QStringLiteral("save.json")
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: QStringLiteral("save.dat"));
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if (!saveFile.open(QIODevice::WriteOnly)) {
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qWarning("Couldn't open save file.");
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return false;
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}
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QJsonObject gameObject;
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write(gameObject);
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QJsonDocument saveDoc(gameObject);
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saveFile.write(saveFormat == Json
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? saveDoc.toJson()
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: saveDoc.toBinaryData());
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return true;
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}
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//! [4]
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//! [1]
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void Game::read(const QJsonObject &json)
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{
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mPlayer.read(json["player"].toObject());
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mLevels.clear();
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QJsonArray levelArray = json["levels"].toArray();
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for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
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QJsonObject levelObject = levelArray[levelIndex].toObject();
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Level level;
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level.read(levelObject);
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mLevels.append(level);
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}
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}
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//! [1]
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//! [2]
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void Game::write(QJsonObject &json) const
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{
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QJsonObject playerObject;
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mPlayer.write(playerObject);
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json["player"] = playerObject;
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QJsonArray levelArray;
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foreach (const Level level, mLevels) {
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QJsonObject levelObject;
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level.write(levelObject);
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levelArray.append(levelObject);
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}
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json["levels"] = levelArray;
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}
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//! [2]
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