qt5base-lts/examples/gui/doc/rasterwindow.qdoc
Iikka Eklund be15856f61 Change copyrights from Nokia to Digia
Change copyrights and license headers from Nokia to Digia

Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
2012-09-22 19:20:11 +02:00

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/*!
\example gui/rasterwindow
\title Raster Window Example
This example shows how to create a minimal QWindow based
application using QPainter for rendering.
\section1 Application Entry Point
\snippet rasterwindow/main.cpp 1
The entry point for a QWindow based application is the \l
QGuiApplication class. It manages the GUI application's control
flow and main settings. We pass the command line arguments which
can be used to pick up certain system wide options.
From there, we go on to create our window instance and then call
the \l QWindow::show() function to tell the windowing system that
this window should now be made visible on screen.
Once this is done, we enter the application's event loop so the
application can run.
\section1 RasterWindow Declaration
\snippet rasterwindow/rasterwindow.h 1
We first start by including the the QtGui headers. This means we
can use all classes in the Qt GUI module. Classes can also be
included individually if that is preferred.
The RasterWindow class subclasses QWindow directly and provides a
constructor which allows the window to be a sub-window of another
QWindow. Parent-less QWindows show up in the windowing system as
top-level windows.
The class declares a QBackingStore which is what we use to manage
the window's back buffer for QPainter based graphics.
\e {The raster window is also reused in a few other examples and adds
a few helper functions, like renderLater().}
\section1 RasterWindow Implementation
\snippet rasterwindow/rasterwindow.cpp 1
The constructor first of all calls \l QWindow::create(). This will
create the window in the windowing system. Without calling create,
the window will not get events and will not be visible in the
windowing system. The call to create does not show the window. We
then set the geometry to be something reasonable.
Then we create the backingstore and pass it the window instance it
is supposed to manage.
\snippet rasterwindow/rasterwindow.cpp 2
Shortly after calling \l QWindow::show() on a created window, the
virtual function \l QWindow::exposeEvent() will be called to
notify us that the window's exposure in the windowing system has
changed. The event contains the exposed sub-region, but since we
will anyway draw the entire window every time, we do not make use
of that.
The function \l QWindow::isExposed() will tell us if the window is
showing or not. We need this as the exposeEvent is called also
when the window becomes obscured in the windowing system. If the
window is showing, we call renderNow() to draw the window
immediately. We want to draw right away so we can present the
system with some visual content.
\snippet rasterwindow/rasterwindow.cpp 5
The resize event is guaranteed to be called prior to the window
being shown on screen and will also be called whenever the window
is resized while on screen. We use this to resize the back buffer
and call renderNow() if we are visible to immediately update the
visual representation of the window on screen.
\snippet rasterwindow/rasterwindow.cpp 3
The renderNow function sets up what is needed for a \l QWindow to
render its content using QPainter. As obscured windows have will
not be visible, we abort if the window is not exposed in the
windowing system. This can for instance happen when another window
fully obscures this window.
We start the drawing by calling \l QBackingStore::beginPaint() on
the region we want to draw. Then we get the \l QPaintDevice of the
back buffer and create a QPainter to render to that paint device.
To void leaving traces from the previous rendering and start with a
clean buffer, we fill the entire buffer with the color white. Then
we call the virtual render() function which does the actual
drawing of this window.
After drawing is complete, we call endPaint() to signal that we
are done rendering and present the contents in the back buffer
using \l QBackingStore::flush().
\snippet rasterwindow/rasterwindow.cpp 4
The render function contains the drawing code for the window. In
this minial example, we only draw the string "QWindow" in the
center.
\section1 Rendering Asynchronously
\snippet rasterwindow/rasterwindow.cpp 6
We went through a few places where the window needed to repainted
immediately. There are some cases where this is not desierable,
but rather let the application return to the event loop and
later. We acheive this by posting an even to ourself which will
then be delivered when the application returns to the \l
QGuiApplication event loop. To avoid posting new requests when one
is already pending, we store this state in the \c m_update_pending
variable.
\snippet rasterwindow/rasterwindow.cpp 7
We reimplement the virtual \l QObject::event() function to handle
the update event we posted to ourselves. When the event comes in
we reset the pending update flag and call renderNow() to render
the window right away.
*/