63790184c7
In order to prevent too much voodoo in backends like D3D11, the input layout is expected to specify the slice index for vecX that are part of an unrolled matrix. Also deoptimize the instancing manual test to exercise a matrix too instead of just vectors. Change-Id: If2dcbcbc483645ce2420b2f87dda765b95da6e80 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
||
---|---|---|
.. | ||
buildshaders.bat | ||
CMakeLists.txt | ||
inst.frag | ||
inst.frag.qsb | ||
inst.vert | ||
inst.vert.qsb | ||
instancing.cpp | ||
instancing.pro | ||
instancing.qrc |