53599592e0
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
120 lines
2.7 KiB
C
120 lines
2.7 KiB
C
/*
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* Copyright (c) 2015-2016 The Khronos Group Inc.
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* Copyright (c) 2015-2016 Valve Corporation
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* Copyright (c) 2015-2016 LunarG, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Author: Chia-I Wu <olv@lunarg.com>
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* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
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* Author: Ian Elliott <ian@LunarG.com>
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* Author: Ian Elliott <ianelliott@google.com>
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* Author: Jon Ashburn <jon@lunarg.com>
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* Author: Gwan-gyeong Mun <elongbug@gmail.com>
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* Author: Tony Barbour <tony@LunarG.com>
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* Author: Bill Hollings <bill.hollings@brenwill.com>
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*/
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#ifndef CUBE_H
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#define CUBE_H
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// clang-format off
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static const float cube[] = {
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-1.0f,-1.0f,-1.0f, // -X side
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-1.0f,-1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f,-1.0f,
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-1.0f,-1.0f,-1.0f,
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-1.0f,-1.0f,-1.0f, // -Z side
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1.0f, 1.0f,-1.0f,
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1.0f,-1.0f,-1.0f,
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-1.0f,-1.0f,-1.0f,
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-1.0f, 1.0f,-1.0f,
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1.0f, 1.0f,-1.0f,
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-1.0f,-1.0f,-1.0f, // -Y side
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1.0f,-1.0f,-1.0f,
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1.0f,-1.0f, 1.0f,
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-1.0f,-1.0f,-1.0f,
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1.0f,-1.0f, 1.0f,
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-1.0f,-1.0f, 1.0f,
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-1.0f, 1.0f,-1.0f, // +Y side
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-1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f,-1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, 1.0f,-1.0f,
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1.0f, 1.0f,-1.0f, // +X side
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1.0f, 1.0f, 1.0f,
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1.0f,-1.0f, 1.0f,
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1.0f,-1.0f, 1.0f,
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1.0f,-1.0f,-1.0f,
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1.0f, 1.0f,-1.0f,
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-1.0f, 1.0f, 1.0f, // +Z side
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-1.0f,-1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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-1.0f,-1.0f, 1.0f,
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1.0f,-1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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0.0f, 1.0f, // -X side
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1.0f, 1.0f,
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1.0f, 0.0f,
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1.0f, 0.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f, // -Z side
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 0.0f,
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1.0f, 0.0f, // -Y side
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1.0f, 1.0f,
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0.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 0.0f,
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1.0f, 0.0f, // +Y side
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 0.0f, // +X side
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0.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 0.0f, // +Z side
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0.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 0.0f,
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};
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// clang-format on
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#endif
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