19 lines
281 B
GLSL
19 lines
281 B
GLSL
#ifdef GL_ES
|
|
// Set default precision to medium
|
|
precision mediump int;
|
|
precision mediump float;
|
|
#endif
|
|
|
|
uniform sampler2D texture;
|
|
|
|
varying vec2 v_texcoord;
|
|
|
|
//! [0]
|
|
void main()
|
|
{
|
|
// Set fragment color from texture
|
|
gl_FragColor = texture2D(texture, v_texcoord);
|
|
}
|
|
//! [0]
|
|
|