be2efef7a4
d3dcompiler_qt is a DLL for use with ANGLE which replaces d3dcompiler_XX at runtime to proxy shader compilation calls. This is useful for: - Loading the newest D3D compiler DLL found, instead of loading the version specified when Qt was compiled - Reporting better debug information when the compiler cannot be loaded - Caching shader blobs for later use - Returning cached shader blobs - Deferring compilation to another mechanism, such as a D3D compilation service running on a host debugging machine * The above use cases are especially important for Windows Store apps, as they are not allowed to ship the d3dcompiler. On Windows Phone, where there is no runtime compiler, this is essential for handling QtQuick apps which require runtime shader compilation. * This requires a separate service which monitors a directory for shader source files, compiles these files into D3D bytecode, and places the bytecode in the qtd3dcompiler cache directory. This directory is monitored by qtd3dcompiler, which is then able to then load the blob. Change-Id: I9889c8d66d2ddbe5a7a1dc44bfe5d8ad229b0e43 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> |
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tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.