c450f6d21c
This patch adds a manual test and the required work in graphicsview and qwidget private apis to support stereoscopic rendeing. Basically it works by doing the drawing in QGraphicsView::paintEvent twice, once for each buffer. This way the scene items are rendered to both buffers. There's also an update to resolvement in QOpenGLWidgetPrivate so that multisampling works correctly. [ChangeLog][Widgets][QGraphicsView] Added support for stereoscopic rendering. Task-number: QTBUG-64587 Change-Id: I20650682daa805b64fe7f0d2ba086917d3f12229 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
27 lines
566 B
C++
27 lines
566 B
C++
// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include "mainwindow.h"
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#include <QApplication>
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#include <QSurfaceFormat>
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int main(int argc, char *argv[])
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{
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QApplication a(argc, argv);
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QSurfaceFormat format;
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format.setDepthBufferSize(24);
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format.setStencilBufferSize(8);
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format.setSamples(16);
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format.setStereo(true);
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QSurfaceFormat::setDefaultFormat(format);
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MainWindow w;
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w.show();
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return a.exec();
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}
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#include "main.moc"
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