qt5base-lts/examples/opengl/hellowindow/hellowindow.h
Samuel Rødal 66d9b4d2f8 Make the hellowindow example multi-threaded to stress the GL backend.
Change-Id: I9e158c0889b050f9ed76ea21176102fc792eef83
Reviewed-on: http://codereview.qt.nokia.com/3150
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
2011-08-19 13:57:30 +02:00

66 lines
1.4 KiB
C++

#include <QWindow>
#include <QtOpenGL/qgl.h>
#include <QtOpenGL/qglshaderprogram.h>
#include <QtOpenGL/qglframebufferobject.h>
#include <QTime>
class QGuiGLContext;
class Renderer : public QObject
{
Q_OBJECT
public:
Renderer(const QSurfaceFormat &format, Renderer *share = 0);
QSurfaceFormat format() const { return m_format; }
public slots:
void render(QSurface *surface, const QColor &color, const QSize &viewSize);
private:
void initialize();
qreal m_fAngle;
bool m_showBubbles;
void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
QGLShaderProgram program;
int vertexAttr;
int normalAttr;
int matrixUniform;
int colorUniform;
bool m_initialized;
QSurfaceFormat m_format;
QGuiGLContext *m_context;
};
class HelloWindow : public QWindow
{
Q_OBJECT
public:
HelloWindow(Renderer *renderer);
void updateColor();
signals:
void needRender(QSurface *surface, const QColor &color, const QSize &viewSize);
private slots:
void render();
private:
void mousePressEvent(QMouseEvent *);
int m_colorIndex;
QColor m_color;
Renderer *m_renderer;
};