c3da77798b
QPlatformIntegration::screens() no longer has to be implemented, implementations should call QPlatformIntegration::screenAdded() for each screen instead. This is for being able to support adding screens at run-time later on, by connecting it to a signal in QGuiApplication. The QGuiGLContext API has changed a bit, by not sending in all the parameters in the constructor but instead having a create() function. The createPlatformGLContext() factory in QPlatformIntegration takes a QGuiGLContext * instead of a QSurfaceFormat and a share context, similar to how the window and backing store factory functions work. The XCB plugin has experimental support for connecting to multiple X displays simultaneously, creating one or more QScreen for each. Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f Reviewed-on: http://codereview.qt.nokia.com/2103 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
34 lines
663 B
C++
34 lines
663 B
C++
#include <QWindow>
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#include <QImage>
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class Window : public QWindow
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{
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public:
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Window(QWindow *parent = 0);
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Window(QScreen *screen);
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protected:
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void mousePressEvent(QMouseEvent *);
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void mouseMoveEvent(QMouseEvent *);
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void mouseReleaseEvent(QMouseEvent *);
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void keyPressEvent(QKeyEvent *);
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void exposeEvent(QExposeEvent *);
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void resizeEvent(QResizeEvent *);
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void timerEvent(QTimerEvent *);
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private:
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void render();
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void scheduleRender();
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void initialize();
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QString m_text;
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QImage m_image;
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QPoint m_lastPos;
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int m_backgroundColorIndex;
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QBackingStore *m_backingStore;
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int m_renderTimer;
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};
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