32281653bf
This will be used in further commits Change-Id: I49977f1ea482b97dc0a159f69a0d2eda3865ec44 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
549 lines
22 KiB
C++
549 lines
22 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QtTest>
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#include <QtGui/private/qshaderformat_p.h>
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#include <QtGui/private/qshadernode_p.h>
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#include <QtGui/private/qshadernodeport_p.h>
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namespace
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{
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QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion,
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const QStringList &extensions = QStringList(),
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const QString &vendor = QString())
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{
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auto format = QShaderFormat();
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format.setApi(api);
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format.setVersion(QVersionNumber(majorVersion, minorVersion));
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format.setExtensions(extensions);
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format.setVendor(vendor);
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return format;
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}
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QShaderNodePort createPort(QShaderNodePort::Direction direction, const QString &name)
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{
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auto port = QShaderNodePort();
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port.direction = direction;
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port.name = name;
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return port;
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}
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}
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class tst_QShaderNodes : public QObject
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{
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Q_OBJECT
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private slots:
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void shouldManipulateFormatMembers();
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void shouldVerifyFormatsEquality_data();
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void shouldVerifyFormatsEquality();
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void shouldVerifyFormatsCompatibilities_data();
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void shouldVerifyFormatsCompatibilities();
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void shouldHaveDefaultPortState();
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void shouldVerifyPortsEquality_data();
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void shouldVerifyPortsEquality();
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void shouldManipulateNodeMembers();
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void shouldHandleNodeRulesSupportAndOrder();
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};
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void tst_QShaderNodes::shouldManipulateFormatMembers()
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{
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// GIVEN
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auto format = QShaderFormat();
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// THEN (default state)
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QCOMPARE(format.api(), QShaderFormat::NoApi);
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QCOMPARE(format.version().majorVersion(), 0);
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QCOMPARE(format.version().minorVersion(), 0);
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QCOMPARE(format.extensions(), QStringList());
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QCOMPARE(format.vendor(), QString());
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QVERIFY(!format.isValid());
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// WHEN
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format.setApi(QShaderFormat::OpenGLES);
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// THEN
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QCOMPARE(format.api(), QShaderFormat::OpenGLES);
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QCOMPARE(format.version().majorVersion(), 0);
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QCOMPARE(format.version().minorVersion(), 0);
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QCOMPARE(format.extensions(), QStringList());
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QCOMPARE(format.vendor(), QString());
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QVERIFY(!format.isValid());
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// WHEN
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format.setVersion(QVersionNumber(3));
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// THEN
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QCOMPARE(format.api(), QShaderFormat::OpenGLES);
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QCOMPARE(format.version().majorVersion(), 3);
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QCOMPARE(format.version().minorVersion(), 0);
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QCOMPARE(format.extensions(), QStringList());
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QCOMPARE(format.vendor(), QString());
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QVERIFY(format.isValid());
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// WHEN
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format.setVersion(QVersionNumber(3, 2));
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// THEN
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QCOMPARE(format.api(), QShaderFormat::OpenGLES);
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QCOMPARE(format.version().majorVersion(), 3);
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QCOMPARE(format.version().minorVersion(), 2);
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QCOMPARE(format.extensions(), QStringList());
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QCOMPARE(format.vendor(), QString());
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QVERIFY(format.isValid());
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// WHEN
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format.setExtensions({"foo", "bar"});
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// THEN
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QCOMPARE(format.api(), QShaderFormat::OpenGLES);
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QCOMPARE(format.version().majorVersion(), 3);
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QCOMPARE(format.version().minorVersion(), 2);
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QCOMPARE(format.extensions(), QStringList({"bar", "foo"}));
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QCOMPARE(format.vendor(), QString());
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QVERIFY(format.isValid());
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// WHEN
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format.setVendor(QStringLiteral("KDAB"));
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// THEN
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QCOMPARE(format.api(), QShaderFormat::OpenGLES);
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QCOMPARE(format.version().majorVersion(), 3);
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QCOMPARE(format.version().minorVersion(), 2);
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QCOMPARE(format.extensions(), QStringList({"bar", "foo"}));
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QCOMPARE(format.vendor(), QStringLiteral("KDAB"));
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QVERIFY(format.isValid());
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}
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void tst_QShaderNodes::shouldVerifyFormatsEquality_data()
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{
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QTest::addColumn<QShaderFormat>("left");
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QTest::addColumn<QShaderFormat>("right");
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QTest::addColumn<bool>("expected");
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QTest::newRow("Equals") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
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<< true;
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QTest::newRow("Apis") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
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<< createFormat(QShaderFormat::OpenGLNoProfile, 3, 0, {"foo", "bar"}, "KDAB")
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<< false;
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QTest::newRow("Major") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0, {"foo", "bar"}, "KDAB")
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<< false;
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QTest::newRow("Minor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1, {"foo", "bar"}, "KDAB")
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<< false;
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QTest::newRow("Extensions") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"}, "KDAB")
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<< false;
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QTest::newRow("Vendor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
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<< false;
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}
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void tst_QShaderNodes::shouldVerifyFormatsEquality()
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{
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// GIVEN
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QFETCH(QShaderFormat, left);
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QFETCH(QShaderFormat, right);
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// WHEN
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const auto equal = (left == right);
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const auto notEqual = (left != right);
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// THEN
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QFETCH(bool, expected);
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QCOMPARE(equal, expected);
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QCOMPARE(notEqual, !expected);
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}
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void tst_QShaderNodes::shouldVerifyFormatsCompatibilities_data()
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{
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QTest::addColumn<QShaderFormat>("reference");
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QTest::addColumn<QShaderFormat>("tested");
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QTest::addColumn<bool>("expected");
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QTest::newRow("NoProfileVsES") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLES, 2, 0)
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<< true;
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QTest::newRow("CoreProfileVsES") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLES, 2, 0)
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<< false;
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QTest::newRow("CompatProfileVsES") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLES, 2, 0)
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<< true;
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QTest::newRow("ESVsNoProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
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<< createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
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<< false;
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QTest::newRow("ESVsCoreProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< false;
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QTest::newRow("ESVsCompatProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
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<< false;
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QTest::newRow("CoreVsNoProfile") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
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<< false;
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QTest::newRow("CoreVsCompat") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
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<< false;
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QTest::newRow("CoreVsCore") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< true;
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QTest::newRow("NoProfileVsCore") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< true;
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QTest::newRow("NoProvileVsCompat") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
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<< true;
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QTest::newRow("NoProfileVsNoProfile") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
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<< true;
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QTest::newRow("CompatVsCore") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< true;
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QTest::newRow("CompatVsCompat") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
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<< true;
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QTest::newRow("CompatVsNoProfile") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
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<< true;
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QTest::newRow("MajorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< true;
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QTest::newRow("MajorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4)
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<< true;
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QTest::newRow("MajorForwardCompat_3") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
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<< false;
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QTest::newRow("MajorForwardCompat_4") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
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<< false;
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QTest::newRow("MinorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
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<< true;
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QTest::newRow("MinorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1)
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<< false;
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QTest::newRow("Extensions_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"})
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<< true;
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QTest::newRow("Extensions_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"})
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
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<< false;
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QTest::newRow("Vendor_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {})
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<< true;
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QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {})
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
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<< false;
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QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
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<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
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<< true;
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}
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void tst_QShaderNodes::shouldVerifyFormatsCompatibilities()
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{
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// GIVEN
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QFETCH(QShaderFormat, reference);
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QFETCH(QShaderFormat, tested);
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// WHEN
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const auto supported = reference.supports(tested);
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// THEN
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QFETCH(bool, expected);
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QCOMPARE(supported, expected);
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}
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void tst_QShaderNodes::shouldHaveDefaultPortState()
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{
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// GIVEN
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auto port = QShaderNodePort();
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// THEN
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QCOMPARE(port.direction, QShaderNodePort::Output);
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QVERIFY(port.name.isEmpty());
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}
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void tst_QShaderNodes::shouldVerifyPortsEquality_data()
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{
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QTest::addColumn<QShaderNodePort>("left");
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QTest::addColumn<QShaderNodePort>("right");
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QTest::addColumn<bool>("expected");
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QTest::newRow("Equals") << createPort(QShaderNodePort::Input, "foo")
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<< createPort(QShaderNodePort::Input, "foo")
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<< true;
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QTest::newRow("Direction") << createPort(QShaderNodePort::Input, "foo")
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<< createPort(QShaderNodePort::Output, "foo")
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<< false;
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QTest::newRow("Name") << createPort(QShaderNodePort::Input, "foo")
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<< createPort(QShaderNodePort::Input, "bar")
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<< false;
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}
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void tst_QShaderNodes::shouldVerifyPortsEquality()
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{
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// GIVEN
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QFETCH(QShaderNodePort, left);
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QFETCH(QShaderNodePort, right);
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// WHEN
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const auto equal = (left == right);
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const auto notEqual = (left != right);
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// THEN
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QFETCH(bool, expected);
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QCOMPARE(equal, expected);
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QCOMPARE(notEqual, !expected);
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}
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void tst_QShaderNodes::shouldManipulateNodeMembers()
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{
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// GIVEN
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const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
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const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
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const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
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const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
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const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
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auto node = QShaderNode();
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// THEN (default state)
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QCOMPARE(node.type(), QShaderNode::Invalid);
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QVERIFY(node.uuid().isNull());
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QVERIFY(node.layers().isEmpty());
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QVERIFY(node.ports().isEmpty());
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QVERIFY(node.parameterNames().isEmpty());
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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const auto uuid = QUuid::createUuid();
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node.setUuid(uuid);
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// THEN
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QCOMPARE(node.uuid(), uuid);
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// WHEN
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node.setLayers({"foo", "bar"});
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// THEN
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QCOMPARE(node.layers(), QStringList({"foo", "bar"}));
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// WHEN
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auto firstPort = QShaderNodePort();
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firstPort.direction = QShaderNodePort::Input;
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firstPort.name = QStringLiteral("foo");
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node.addPort(firstPort);
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// THEN
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QCOMPARE(node.type(), QShaderNode::Output);
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QCOMPARE(node.ports().size(), 1);
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QCOMPARE(node.ports().at(0), firstPort);
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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auto secondPort = QShaderNodePort();
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secondPort.direction = QShaderNodePort::Output;
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secondPort.name = QStringLiteral("bar");
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node.addPort(secondPort);
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// THEN
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QCOMPARE(node.type(), QShaderNode::Function);
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QCOMPARE(node.ports().size(), 2);
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QCOMPARE(node.ports().at(0), firstPort);
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QCOMPARE(node.ports().at(1), secondPort);
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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node.removePort(firstPort);
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// THEN
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QCOMPARE(node.type(), QShaderNode::Input);
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QCOMPARE(node.ports().size(), 1);
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QCOMPARE(node.ports().at(0), secondPort);
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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node.setParameter(QStringLiteral("baz"), 42);
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// THEN
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QCOMPARE(node.type(), QShaderNode::Input);
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QCOMPARE(node.ports().size(), 1);
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QCOMPARE(node.ports().at(0), secondPort);
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auto parameterNames = node.parameterNames();
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parameterNames.sort();
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QCOMPARE(parameterNames.size(), 1);
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QCOMPARE(parameterNames.at(0), QStringLiteral("baz"));
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QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42));
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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node.setParameter(QStringLiteral("bleh"), QStringLiteral("value"));
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// THEN
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QCOMPARE(node.type(), QShaderNode::Input);
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QCOMPARE(node.ports().size(), 1);
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QCOMPARE(node.ports().at(0), secondPort);
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parameterNames = node.parameterNames();
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parameterNames.sort();
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QCOMPARE(parameterNames.size(), 2);
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QCOMPARE(parameterNames.at(0), QStringLiteral("baz"));
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QCOMPARE(parameterNames.at(1), QStringLiteral("bleh"));
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QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42));
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QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value")));
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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node.clearParameter(QStringLiteral("baz"));
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// THEN
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QCOMPARE(node.type(), QShaderNode::Input);
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QCOMPARE(node.ports().size(), 1);
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QCOMPARE(node.ports().at(0), secondPort);
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parameterNames = node.parameterNames();
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parameterNames.sort();
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QCOMPARE(parameterNames.size(), 1);
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QCOMPARE(parameterNames.at(0), QStringLiteral("bleh"));
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QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant());
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QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value")));
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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node.addRule(openGLES2, es2Rule);
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node.addRule(openGL3, gl3Rule);
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// THEN
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QCOMPARE(node.availableFormats().size(), 2);
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QCOMPARE(node.availableFormats().at(0), openGLES2);
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QCOMPARE(node.availableFormats().at(1), openGL3);
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|
QCOMPARE(node.rule(openGLES2), es2Rule);
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|
QCOMPARE(node.rule(openGL3), gl3Rule);
|
|
|
|
// WHEN
|
|
node.removeRule(openGLES2);
|
|
|
|
// THEN
|
|
QCOMPARE(node.availableFormats().size(), 1);
|
|
QCOMPARE(node.availableFormats().at(0), openGL3);
|
|
QCOMPARE(node.rule(openGL3), gl3Rule);
|
|
|
|
// WHEN
|
|
node.addRule(openGLES2, es2Rule);
|
|
|
|
// THEN
|
|
QCOMPARE(node.availableFormats().size(), 2);
|
|
QCOMPARE(node.availableFormats().at(0), openGL3);
|
|
QCOMPARE(node.availableFormats().at(1), openGLES2);
|
|
QCOMPARE(node.rule(openGLES2), es2Rule);
|
|
QCOMPARE(node.rule(openGL3), gl3Rule);
|
|
|
|
// WHEN
|
|
node.addRule(openGL3, gl3bisRule);
|
|
|
|
// THEN
|
|
QCOMPARE(node.availableFormats().size(), 2);
|
|
QCOMPARE(node.availableFormats().at(0), openGLES2);
|
|
QCOMPARE(node.availableFormats().at(1), openGL3);
|
|
QCOMPARE(node.rule(openGLES2), es2Rule);
|
|
QCOMPARE(node.rule(openGL3), gl3bisRule);
|
|
}
|
|
|
|
void tst_QShaderNodes::shouldHandleNodeRulesSupportAndOrder()
|
|
{
|
|
// GIVEN
|
|
const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
|
|
const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
|
|
const auto openGL32 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2);
|
|
const auto openGL4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
|
|
|
|
const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
|
|
const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
|
|
const auto gl32Rule = QShaderNode::Rule(QByteArrayLiteral("gl32"), {"#pragma include gl32/foo.inc", "#pragma include gl32/bar.inc"});
|
|
const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
|
|
|
|
auto node = QShaderNode();
|
|
|
|
// WHEN
|
|
node.addRule(openGLES2, es2Rule);
|
|
node.addRule(openGL3, gl3Rule);
|
|
|
|
// THEN
|
|
QCOMPARE(node.availableFormats().size(), 2);
|
|
QCOMPARE(node.availableFormats().at(0), openGLES2);
|
|
QCOMPARE(node.availableFormats().at(1), openGL3);
|
|
QCOMPARE(node.rule(openGLES2), es2Rule);
|
|
QCOMPARE(node.rule(openGL3), gl3Rule);
|
|
QCOMPARE(node.rule(openGL32), gl3Rule);
|
|
QCOMPARE(node.rule(openGL4), gl3Rule);
|
|
|
|
// WHEN
|
|
node.addRule(openGL32, gl32Rule);
|
|
|
|
// THEN
|
|
QCOMPARE(node.availableFormats().size(), 3);
|
|
QCOMPARE(node.availableFormats().at(0), openGLES2);
|
|
QCOMPARE(node.availableFormats().at(1), openGL3);
|
|
QCOMPARE(node.availableFormats().at(2), openGL32);
|
|
QCOMPARE(node.rule(openGLES2), es2Rule);
|
|
QCOMPARE(node.rule(openGL3), gl3Rule);
|
|
QCOMPARE(node.rule(openGL32), gl32Rule);
|
|
QCOMPARE(node.rule(openGL4), gl32Rule);
|
|
|
|
// WHEN
|
|
node.addRule(openGL3, gl3bisRule);
|
|
|
|
// THEN
|
|
QCOMPARE(node.availableFormats().size(), 3);
|
|
QCOMPARE(node.availableFormats().at(0), openGLES2);
|
|
QCOMPARE(node.availableFormats().at(1), openGL32);
|
|
QCOMPARE(node.availableFormats().at(2), openGL3);
|
|
QCOMPARE(node.rule(openGLES2), es2Rule);
|
|
QCOMPARE(node.rule(openGL3), gl3bisRule);
|
|
QCOMPARE(node.rule(openGL32), gl3bisRule);
|
|
QCOMPARE(node.rule(openGL4), gl3bisRule);
|
|
}
|
|
|
|
QTEST_MAIN(tst_QShaderNodes)
|
|
|
|
#include "tst_qshadernodes.moc"
|