c1899ca310
When there is a context with a surface current, keep on using that whenever ensureContext() is called without specifying a QWindow. Consider the following sequence: <component A> beginOffscreenFrame render to texture 1 endOffscreenFrame <component B> beginOffscreenFrame render to texture 2 endOffscreenFrame <component C> beginFrame (with swapchain) render something using texture 1 and 2 endFrame repeat all over again, continuously (in practice this is what a top level widget with QOpenGLWidgets and/or QQuickWidgets in it would lead to with the QRhi migration in place) Besides being more readable, the new version recognizes that resource and offscreen operations do not need one specific surface (like the one QOffscreenSurface every GL backend of QRhi has), but are functional with any surface (or with surfaceless even) as long as the context is correct. Thus with the above example we can work with only ever making the one QWindow current. Change-Id: I633071cae88f02e1d45e445ee55c8a58f9ec5a8c Pick-to: 6.2 Fixes: QTBUG-96405 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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.github/workflows | ||
bin | ||
cmake | ||
coin | ||
config.tests | ||
dist | ||
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CMakeLists.txt | ||
conanfile.py | ||
config_help.txt | ||
configure | ||
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configure.cmake | ||
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qt_cmdline.cmake | ||
sync.profile |