f776595cc1
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some exceptions, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one (in those files which will be under GPL 3 with exceptions) Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
179 lines
4.7 KiB
C++
179 lines
4.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtWidgets>
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#include <qtest.h>
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#include "dummyobject.h"
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#include "dummyanimation.h"
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#include "rectanimation.h"
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#define ITERATION_COUNT 10e3
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class tst_qanimation : public QObject
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{
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Q_OBJECT
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private slots:
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void itemPropertyAnimation();
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void itemPropertyAnimation_data() { data();}
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void dummyAnimation();
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void dummyAnimation_data() { data();}
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void dummyPropertyAnimation();
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void dummyPropertyAnimation_data() { data();}
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void rectAnimation();
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void rectAnimation_data() { data();}
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void floatAnimation_data() { data(); }
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void floatAnimation();
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private:
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void data();
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};
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void tst_qanimation::data()
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{
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QTest::addColumn<bool>("started");
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QTest::newRow("NotRunning") << false;
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QTest::newRow("Running") << true;
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}
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void tst_qanimation::itemPropertyAnimation()
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{
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QFETCH(bool, started);
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QGraphicsWidget item;
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//then the property animation
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{
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QPropertyAnimation anim(&item, "pos");
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(QPointF(0,0));
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anim.setEndValue(QPointF(ITERATION_COUNT,ITERATION_COUNT));
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < ITERATION_COUNT; ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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void tst_qanimation::dummyAnimation()
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{
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QFETCH(bool, started);
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DummyObject dummy;
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//first the dummy animation
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{
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DummyAnimation anim(&dummy);
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(QRect(0, 0, 0, 0));
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anim.setEndValue(QRect(0, 0, ITERATION_COUNT,ITERATION_COUNT));
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < anim.duration(); ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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void tst_qanimation::dummyPropertyAnimation()
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{
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QFETCH(bool, started);
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DummyObject dummy;
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//then the property animation
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{
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QPropertyAnimation anim(&dummy, "rect");
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(QRect(0, 0, 0, 0));
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anim.setEndValue(QRect(0, 0, ITERATION_COUNT,ITERATION_COUNT));
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < ITERATION_COUNT; ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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void tst_qanimation::rectAnimation()
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{
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//this is the simplest animation you can do
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QFETCH(bool, started);
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DummyObject dummy;
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//then the property animation
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{
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RectAnimation anim(&dummy);
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(QRect(0, 0, 0, 0));
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anim.setEndValue(QRect(0, 0, ITERATION_COUNT,ITERATION_COUNT));
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < ITERATION_COUNT; ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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void tst_qanimation::floatAnimation()
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{
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//this is the simplest animation you can do
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QFETCH(bool, started);
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DummyObject dummy;
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//then the property animation
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{
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QPropertyAnimation anim(&dummy, "opacity");
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(0.f);
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anim.setEndValue(1.f);
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < ITERATION_COUNT; ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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QTEST_MAIN(tst_qanimation)
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#include "main.moc"
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