qt5base-lts/examples/widgets/animation/sub-attaq/submarine_p.h
Christian Ehrlicher 13426aff24 Cleanup QtWidgets animation examples
Cleanup the QtWidgets animation examples:
 - use nullptr
 - use normalized includes, remove unused includes
 - fix style
 - fix crash of sub-attaq when the game ended (error during range-based
   for loop porting)
 - don't use keyword 'final' for a variable name

Change-Id: Id23be8ff8b1b310da005d13c052fe547f6a0d63a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
2019-08-17 09:51:32 +02:00

148 lines
5.4 KiB
C++

/****************************************************************************
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#ifndef SUBMARINE_P_H
#define SUBMARINE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
//Own
#include "animationmanager.h"
#include "submarine.h"
#include "qanimationstate.h"
//Qt
#include <QPropertyAnimation>
#include <QRandomGenerator>
//This state is describing when the boat is moving right
class MovementState : public QAnimationState
{
Q_OBJECT
public:
explicit MovementState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent)
{
movementAnimation = new QPropertyAnimation(submarine, "pos");
connect(movementAnimation, &QPropertyAnimation::valueChanged,
this, &MovementState::onAnimationMovementValueChanged);
setAnimation(movementAnimation);
AnimationManager::self()->registerAnimation(movementAnimation);
this->submarine = submarine;
}
protected slots:
void onAnimationMovementValueChanged(const QVariant &)
{
if (QRandomGenerator::global()->bounded(200) + 1 == 3)
submarine->launchTorpedo(QRandomGenerator::global()->bounded(3) + 1);
}
protected:
void onEntry(QEvent *e) override
{
if (submarine->currentDirection() == SubMarine::Left) {
movementAnimation->setEndValue(QPointF(0,submarine->y()));
movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12);
}
else /*if (submarine->currentDirection() == SubMarine::Right)*/ {
movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y()));
movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);
}
QAnimationState::onEntry(e);
}
private:
SubMarine *submarine;
QPropertyAnimation *movementAnimation;
};
//This state is describing when the boat is moving right
class ReturnState : public QAnimationState
{
public:
explicit ReturnState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent)
{
returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle");
returnAnimation->setDuration(500);
AnimationManager::self()->registerAnimation(returnAnimation);
setAnimation(returnAnimation);
this->submarine = submarine;
}
protected:
void onEntry(QEvent *e) override
{
returnAnimation->stop();
returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.);
QAnimationState::onEntry(e);
}
void onExit(QEvent *e) override
{
submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);
QAnimationState::onExit(e);
}
private:
SubMarine *submarine;
QPropertyAnimation *returnAnimation;
};
#endif // SUBMARINE_P_H