13426aff24
Cleanup the QtWidgets animation examples: - use nullptr - use normalized includes, remove unused includes - fix style - fix crash of sub-attaq when the game ended (error during range-based for loop porting) - don't use keyword 'final' for a variable name Change-Id: Id23be8ff8b1b310da005d13c052fe547f6a0d63a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
148 lines
5.4 KiB
C++
148 lines
5.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef SUBMARINE_P_H
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#define SUBMARINE_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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//Own
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#include "animationmanager.h"
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#include "submarine.h"
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#include "qanimationstate.h"
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//Qt
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#include <QPropertyAnimation>
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#include <QRandomGenerator>
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//This state is describing when the boat is moving right
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class MovementState : public QAnimationState
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{
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Q_OBJECT
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public:
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explicit MovementState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent)
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{
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movementAnimation = new QPropertyAnimation(submarine, "pos");
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connect(movementAnimation, &QPropertyAnimation::valueChanged,
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this, &MovementState::onAnimationMovementValueChanged);
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setAnimation(movementAnimation);
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AnimationManager::self()->registerAnimation(movementAnimation);
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this->submarine = submarine;
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}
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protected slots:
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void onAnimationMovementValueChanged(const QVariant &)
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{
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if (QRandomGenerator::global()->bounded(200) + 1 == 3)
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submarine->launchTorpedo(QRandomGenerator::global()->bounded(3) + 1);
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}
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protected:
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void onEntry(QEvent *e) override
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{
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if (submarine->currentDirection() == SubMarine::Left) {
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movementAnimation->setEndValue(QPointF(0,submarine->y()));
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movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12);
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}
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else /*if (submarine->currentDirection() == SubMarine::Right)*/ {
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movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y()));
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movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);
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}
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QAnimationState::onEntry(e);
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}
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private:
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SubMarine *submarine;
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QPropertyAnimation *movementAnimation;
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};
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//This state is describing when the boat is moving right
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class ReturnState : public QAnimationState
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{
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public:
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explicit ReturnState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent)
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{
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returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle");
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returnAnimation->setDuration(500);
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AnimationManager::self()->registerAnimation(returnAnimation);
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setAnimation(returnAnimation);
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this->submarine = submarine;
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}
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protected:
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void onEntry(QEvent *e) override
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{
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returnAnimation->stop();
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returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.);
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QAnimationState::onEntry(e);
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}
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void onExit(QEvent *e) override
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{
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submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);
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QAnimationState::onExit(e);
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}
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private:
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SubMarine *submarine;
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QPropertyAnimation *returnAnimation;
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};
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#endif // SUBMARINE_P_H
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