qt5base-lts/examples/widgets/animation/sub-attaq/torpedo.cpp
Sergio Ahumada 48e0c4df23 Update copyright year in Digia's license headers
Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2013-01-18 09:07:35 +01:00

115 lines
4.1 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
**
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** accordance with the commercial license agreement provided with the
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** use the contact form at http://qt.digia.com/contact-us.
**
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
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//Own
#include "torpedo.h"
#include "pixmapitem.h"
#include "boat.h"
#include "graphicsscene.h"
#include "animationmanager.h"
#include "qanimationstate.h"
#include <QtCore/QPropertyAnimation>
#include <QtCore/QStateMachine>
#include <QtCore/QFinalState>
Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big),
currentSpeed(0)
{
setZValue(2);
}
void Torpedo::launch()
{
QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos");
AnimationManager::self()->registerAnimation(launchAnimation);
launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
launchAnimation->setEasingCurve(QEasingCurve::InQuad);
launchAnimation->setDuration(y()/currentSpeed*10);
connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop()));
//We setup the state machine of the torpedo
QStateMachine *machine = new QStateMachine(this);
//This state is when the launch animation is playing
QAnimationState *launched = new QAnimationState(machine);
launched->setAnimation(launchAnimation);
//End
QFinalState *final = new QFinalState(machine);
machine->setInitialState(launched);
//### Add a nice animation when the torpedo is destroyed
launched->addTransition(this, SIGNAL(torpedoExploded()),final);
//If the animation is finished, then we move to the final state
launched->addTransition(launched, SIGNAL(animationFinished()), final);
//The machine has finished to be executed, then the boat is dead
connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished()));
machine->start();
}
void Torpedo::setCurrentSpeed(int speed)
{
if (speed < 0) {
qWarning("Torpedo::setCurrentSpeed : The speed is invalid");
return;
}
currentSpeed = speed;
}
void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
{
foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {
if (Boat *b = qgraphicsitem_cast<Boat*>(item))
b->destroy();
}
}
void Torpedo::destroy()
{
emit torpedoExploded();
}