05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef FRAGMENT_TOY_H
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#define FRAGMENT_TOY_H
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#include <QObject>
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#include <QFile>
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#include <QDateTime>
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#if QT_CONFIG(filesystemwatcher)
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#include <QFileSystemWatcher>
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#endif
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLFunctions>
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#include <memory>
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class FragmentToy : public QObject, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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explicit FragmentToy(const QString &fragmentSource, QObject *parent = nullptr);
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~FragmentToy();
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void draw(const QSize &windowSize);
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private:
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void fileChanged(const QString &path);
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bool m_recompile_shaders;
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#if QT_CONFIG(filesystemwatcher)
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QFileSystemWatcher m_watcher;
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#endif
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QString m_fragment_file;
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QDateTime m_fragment_file_last_modified;
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std::unique_ptr<QOpenGLShaderProgram> m_program;
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std::unique_ptr<QOpenGLShader> m_vertex_shader;
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std::unique_ptr<QOpenGLShader> m_fragment_shader;
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QOpenGLVertexArrayObject m_vao;
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QOpenGLBuffer m_vertex_buffer;
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GLuint m_vertex_coord_pos;
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};
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#endif //FRAGMENT_TOY_H
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