qt5base-lts/tests/manual/qopenglwindow/multiwindow/main.cpp
Laszlo Agocs f72895361d Add a multiwindow manual test using QOpenGLWindow
This is a very useful tool to test the behavior of a given platform
when it comes to rendering on three contexts to three window surfaces
from the gui thread and calling swapBuffers for each.

Change-Id: If3abd055d0dee7cfb24098484326aa24261556bc
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
2014-09-18 10:06:18 +02:00

178 lines
6.2 KiB
C++

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#include <QGuiApplication>
#include <QOpenGLWindow>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QPainter>
#include <QElapsedTimer>
// This application opens three windows and continuously schedules updates for
// them. Each of them is a separate QOpenGLWindow so there will be a separate
// context and swapBuffers call for each.
//
// By default the swap interval is 1 so the effect of three blocking swapBuffers
// on the main thread can be examined. (the result is likely to be different
// between platforms, for example OS X is buffer queuing meaning that it can
// block outside swap, resulting in perfect vsync for all three windows, while
// other systems that block on swap will kill the frame rate due to blocking the
// thread three times)
//
// Pass --novsync to set a swap interval of 0. This should give an unthrottled
// refresh on all platforms for all three windows.
//
// Passing --vsyncone sets swap interval to 1 for the first window and 0 to the
// others.
//
// Pass --extrawindows N to open N windows in addition to the default 3.
//
// For reference, below is a table of some test results.
//
// swap interval 1 for all swap interval 1 for only one and 0 for others
// --------------------------------------------------------------------------------------------------------------------
// OS X (Intel HD) 60 FPS for all 60 FPS for all
// Windows Intel opengl32 20 FPS for all (each swap blocks) 60 FPS for all
// Windows ANGLE D3D9/D3D11 60 FPS for all 60 FPS for all
// Windows ANGLE D3D11 WARP 20 FPS for all 60 FPS for all
// Windows Mesa llvmpipe does not really vsync anyway
class Window : public QOpenGLWindow
{
public:
Window(int n) : idx(n) {
r = g = b = fps = 0;
y = 0;
resize(200, 200);
t2.start();
}
void paintGL() {
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
f->glClearColor(r, g, b, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
switch (idx % 3) {
case 0:
r += 0.005f;
break;
case 1:
g += 0.005f;
break;
case 2:
b += 0.005f;
break;
}
if (r > 1)
r = 0;
if (g > 1)
g = 0;
if (b > 1)
b = 0;
QPainter p(this);
p.setPen(Qt::white);
p.drawText(QPoint(20, y), QString(QLatin1String("Window %1 (%2 FPS)")).arg(idx).arg(fps));
y += 1;
if (y > height() - 20)
y = 20;
if (t2.elapsed() > 1000) {
fps = 1000.0 / t.elapsed();
t2.restart();
}
t.restart();
update();
}
private:
int idx;
GLfloat r, g, b, fps;
int y;
QElapsedTimer t, t2;
};
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
QSurfaceFormat fmt;
if (QGuiApplication::arguments().contains(QLatin1String("--novsync"))) {
qDebug("swap interval 0 (no throttling)");
fmt.setSwapInterval(0);
} else {
qDebug("swap interval 1 (sync to vblank)");
}
QSurfaceFormat::setDefaultFormat(fmt);
Window w1(0);
if (QGuiApplication::arguments().contains(QLatin1String("--vsyncone"))) {
qDebug("swap interval 1 for first window only");
QSurfaceFormat w1fmt = fmt;
w1fmt.setSwapInterval(1);
w1.setFormat(w1fmt);
fmt.setSwapInterval(0);
QSurfaceFormat::setDefaultFormat(fmt);
}
Window w2(1);
Window w3(2);
w1.setGeometry(QRect(QPoint(10, 100), w1.size()));
w2.setGeometry(QRect(QPoint(300, 100), w2.size()));
w3.setGeometry(QRect(QPoint(600, 100), w3.size()));
w1.show();
w2.show();
w3.show();
QList<QWindow *> extraWindows;
int countIdx;
if ((countIdx = QGuiApplication::arguments().indexOf(QLatin1String("--extrawindows"))) >= 0) {
int extraWindowCount = QGuiApplication::arguments().at(countIdx + 1).toInt();
for (int i = 0; i < extraWindowCount; ++i) {
Window *w = new Window(3 + i);
extraWindows << w;
w->show();
}
}
int r = app.exec();
qDeleteAll(extraWindows);
return r;
}