c3da77798b
QPlatformIntegration::screens() no longer has to be implemented, implementations should call QPlatformIntegration::screenAdded() for each screen instead. This is for being able to support adding screens at run-time later on, by connecting it to a signal in QGuiApplication. The QGuiGLContext API has changed a bit, by not sending in all the parameters in the constructor but instead having a create() function. The createPlatformGLContext() factory in QPlatformIntegration takes a QGuiGLContext * instead of a QSurfaceFormat and a share context, similar to how the window and backing store factory functions work. The XCB plugin has experimental support for connecting to multiple X displays simultaneously, creating one or more QScreen for each. Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f Reviewed-on: http://codereview.qt.nokia.com/2103 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
32 lines
640 B
C++
32 lines
640 B
C++
#include <QGuiApplication>
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#include <QScreen>
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#include "window.h"
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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Window a;
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a.setVisible(true);
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Window b;
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b.setVisible(true);
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Window child(&b);
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child.setVisible(true);
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// create one window on each additional screen as well
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QList<QScreen *> screens = app.screens();
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foreach (QScreen *screen, screens) {
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if (screen == app.primaryScreen())
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continue;
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Window *window = new Window(screen);
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window->setVisible(true);
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window->setWindowTitle(screen->name());
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}
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return app.exec();
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}
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