qt5base-lts/examples/qpa/windows/main.cpp
Samuel Rødal c3da77798b Added workable QScreen API on top of QPlatformScreen.
QPlatformIntegration::screens() no longer has to be implemented,
implementations should call QPlatformIntegration::screenAdded() for each
screen instead. This is for being able to support adding screens at
run-time later on, by connecting it to a signal in QGuiApplication.

The QGuiGLContext API has changed a bit, by not sending in all the
parameters in the constructor but instead having a create() function.
The createPlatformGLContext() factory in QPlatformIntegration takes a
QGuiGLContext * instead of a QSurfaceFormat and a share context, similar
to how the window and backing store factory functions work.

The XCB plugin has experimental support for connecting to multiple X
displays simultaneously, creating one or more QScreen for each.

Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f
Reviewed-on: http://codereview.qt.nokia.com/2103
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
2011-07-25 13:52:09 +02:00

32 lines
640 B
C++

#include <QGuiApplication>
#include <QScreen>
#include "window.h"
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
Window a;
a.setVisible(true);
Window b;
b.setVisible(true);
Window child(&b);
child.setVisible(true);
// create one window on each additional screen as well
QList<QScreen *> screens = app.screens();
foreach (QScreen *screen, screens) {
if (screen == app.primaryScreen())
continue;
Window *window = new Window(screen);
window->setVisible(true);
window->setWindowTitle(screen->name());
}
return app.exec();
}