c450f6d21c
This patch adds a manual test and the required work in graphicsview and qwidget private apis to support stereoscopic rendeing. Basically it works by doing the drawing in QGraphicsView::paintEvent twice, once for each buffer. This way the scene items are rendered to both buffers. There's also an update to resolvement in QOpenGLWidgetPrivate so that multisampling works correctly. [ChangeLog][Widgets][QGraphicsView] Added support for stereoscopic rendering. Task-number: QTBUG-64587 Change-Id: I20650682daa805b64fe7f0d2ba086917d3f12229 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
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auto | ||
baseline | ||
benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
CMakeLists.txt | ||
README |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.