5a36f4cd9c
Pick-to: 6.5 Change-Id: I652daf3ccbb921c5eb73b48586ee9616c7704b97 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef GLWIDGET_H
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#define GLWIDGET_H
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#include <QOpenGLWindow>
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#include <QOpenGLTexture>
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#include <QMatrix4x4>
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#include <QVector3D>
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#include <QKeyEvent>
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#include <QPropertyAnimation>
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#include <QSequentialAnimationGroup>
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#include <QRectF>
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QT_BEGIN_NAMESPACE
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class QOpenGLTexture;
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class QOpenGLShaderProgram;
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class QOpenGLBuffer;
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class QOpenGLVertexArrayObject;
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QT_END_NAMESPACE
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class GLWindow : public QOpenGLWindow
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{
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Q_OBJECT
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Q_PROPERTY(float blurRadius READ blurRadius WRITE setBlurRadius)
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public:
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GLWindow();
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~GLWindow();
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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void paintGL() override;
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float blurRadius() const { return m_blurRadius; }
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void setBlurRadius(float blurRadius);
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protected:
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void keyPressEvent(QKeyEvent *e) override;
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void setAnimating(bool animate);
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private:
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QPropertyAnimation *m_animationForward = nullptr;
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QPropertyAnimation *m_animationBackward = nullptr;
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QSequentialAnimationGroup *m_animationGroup;
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QOpenGLTexture *m_texImageInput = nullptr;
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QOpenGLTexture *m_texImageTmp = nullptr;
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QOpenGLTexture *m_texImageProcessed = nullptr;
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QOpenGLShaderProgram *m_shaderDisplay = nullptr;
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QOpenGLShaderProgram *m_shaderComputeV = nullptr;
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QOpenGLShaderProgram *m_shaderComputeH = nullptr;
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QMatrix4x4 m_proj;
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QSizeF m_quadSize;
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int m_blurRadius = 0;
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bool m_animate = true;
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QOpenGLVertexArrayObject *m_vao = nullptr;
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};
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#endif
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