a42e7839b2
Read the ANDROID_<SDK|NDK>_ROOT environment variables in qt toolchain file and use them to chainload the android toolchain file. Pick-to: 6.2 6.3 Change-Id: I1940ffbaa557974fc26005f4d051030f2cc5c7e0 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
269 lines
14 KiB
CMake
269 lines
14 KiB
CMake
# Create a CMake toolchain file for convenient configuration of both internal Qt builds
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# as well as CMake application projects.
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# Expects various global variables to be set.
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function(qt_internal_create_toolchain_file)
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set(qt_host_path_required FALSE)
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if(NOT "${QT_HOST_PATH}" STREQUAL "")
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# If a QT_HOST_PATH is provided when configuring qtbase, we assume it's a cross build
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# and thus we require the QT_HOST_PATH to be provided also when using the cross-built Qt.
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# This tells the Qt toolchain file to do appropriate requirement checks.
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set(qt_host_path_required TRUE)
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# TODO: Figure out how to make the initial QT_HOST_PATH var relocatable in relation
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# to the target CMAKE_INSTALL_DIR, if at all possible to do so in a reliable way.
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get_filename_component(qt_host_path_absolute "${QT_HOST_PATH}" ABSOLUTE)
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get_filename_component(qt_host_path_cmake_dir_absolute
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"${Qt${PROJECT_VERSION_MAJOR}HostInfo_DIR}/.." ABSOLUTE)
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endif()
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if(CMAKE_TOOLCHAIN_FILE)
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file(TO_CMAKE_PATH "${CMAKE_TOOLCHAIN_FILE}" __qt_chainload_toolchain_file)
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set(init_original_toolchain_file
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"
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set(__qt_initially_configured_toolchain_file \"${__qt_chainload_toolchain_file}\")
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set(__qt_chainload_toolchain_file \"\${__qt_initially_configured_toolchain_file}\")
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")
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endif()
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if(VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
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file(TO_CMAKE_PATH "${VCPKG_CHAINLOAD_TOOLCHAIN_FILE}" VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
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list(APPEND init_vcpkg
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"set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE \"${VCPKG_CHAINLOAD_TOOLCHAIN_FILE}\")")
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endif()
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if(VCPKG_TARGET_TRIPLET)
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list(APPEND init_vcpkg
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"set(VCPKG_TARGET_TRIPLET \"${VCPKG_TARGET_TRIPLET}\" CACHE STRING \"\")")
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows" AND CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64" AND CMAKE_SYSTEM_VERSION STREQUAL "10")
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list(APPEND init_platform "set(CMAKE_SYSTEM_NAME Windows CACHE STRING \"\")")
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list(APPEND init_platform "set(CMAKE_SYSTEM_VERSION 10 CACHE STRING \"\")")
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list(APPEND init_platform "set(CMAKE_SYSTEM_PROCESSOR arm64 CACHE STRING \"\")")
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endif()
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# By default we don't want to allow mixing compilers for building different repositories, so we
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# embed the initially chosen compilers into the toolchain.
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# This is because on Windows compilers aren't easily mixed.
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# We want to avoid that qtbase is built using cl.exe for example, and then for another repo
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# gcc is picked up from %PATH%.
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# The same goes when using a custom compiler on other platforms, such as ICC.
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#
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# There are a few exceptions though.
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#
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# When crosscompiling using Boot2Qt, the environment setup shell script sets up the CXX env var,
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# which is used by CMake to determine the initial compiler that should be used.
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# Unfortunately, the CXX env var contains not only the compiler name, but also a few required
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# arch-specific compiler flags. This means that when building qtsvg, if the Qt created toolchain
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# file sets the CMAKE_CXX_COMPILER variable, the CXX env var is ignored and thus the extra
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# arch specific compiler flags are not picked up anymore, leading to a configuration failure.
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#
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# To avoid this issue, disable automatic embedding of the compilers into the qt toolchain when
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# cross compiling. This is merely a heuristic, becacuse we don't have enough data to decide
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# when to do it or not.
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# For example on Linux one might want to allow mixing of clang and gcc (maybe).
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#
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# To allow such use cases when the default is wrong, one can provide a flag to explicitly opt-in
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# or opt-out of the compiler embedding into the Qt toolchain.
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#
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# Passing -DQT_EMBED_TOOLCHAIN_COMPILER=ON will force embedding of the compilers.
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# Passing -DQT_EMBED_TOOLCHAIN_COMPILER=OFF will disable embedding of the compilers.
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set(__qt_embed_toolchain_compilers TRUE)
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if(CMAKE_CROSSCOMPILING)
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set(__qt_embed_toolchain_compilers FALSE)
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endif()
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if(DEFINED QT_EMBED_TOOLCHAIN_COMPILER)
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if(QT_EMBED_TOOLCHAIN_COMPILER)
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set(__qt_embed_toolchain_compilers TRUE)
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else()
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set(__qt_embed_toolchain_compilers FALSE)
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endif()
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endif()
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if(__qt_embed_toolchain_compilers)
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list(APPEND init_platform "
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set(__qt_initial_c_compiler \"${CMAKE_C_COMPILER}\")
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set(__qt_initial_cxx_compiler \"${CMAKE_CXX_COMPILER}\")
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if(NOT DEFINED CMAKE_C_COMPILER AND EXISTS \"\${__qt_initial_c_compiler}\")
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set(CMAKE_C_COMPILER \"\${__qt_initial_c_compiler}\" CACHE STRING \"\")
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endif()
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if(NOT DEFINED CMAKE_CXX_COMPILER AND EXISTS \"\${__qt_initial_cxx_compiler}\")
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set(CMAKE_CXX_COMPILER \"\${__qt_initial_cxx_compiler}\" CACHE STRING \"\")
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endif()")
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endif()
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unset(init_additional_used_variables)
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if(APPLE)
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# For an iOS simulator_and_device build, we should not explicitly set the sysroot, but let
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# CMake do it's universal build magic to use one sysroot / sdk per-arch.
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# For a single arch / sysroot iOS build, try to use the initially configured sysroot
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# path if it exists, otherwise just set the name of the sdk to be used.
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# The latter "name" part is important for user projects so that running 'xcodebuild' from
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# the command line chooses the correct sdk.
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# Also allow to opt out just in case.
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#
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# TODO: Figure out if the same should apply to universal macOS builds.
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list(LENGTH CMAKE_OSX_ARCHITECTURES _qt_osx_architectures_count)
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if(CMAKE_OSX_SYSROOT AND NOT _qt_osx_architectures_count GREATER 1 AND UIKIT)
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list(APPEND init_platform "
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set(__qt_uikit_sdk \"${QT_UIKIT_SDK}\")
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set(__qt_initial_cmake_osx_sysroot \"${CMAKE_OSX_SYSROOT}\")
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if(NOT DEFINED CMAKE_OSX_SYSROOT AND EXISTS \"\${__qt_initial_cmake_osx_sysroot}\")
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set(CMAKE_OSX_SYSROOT \"\${__qt_initial_cmake_osx_sysroot}\" CACHE PATH \"\")
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elseif(NOT DEFINED CMAKE_OSX_SYSROOT AND NOT QT_NO_SET_OSX_SYSROOT)
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set(CMAKE_OSX_SYSROOT \"\${__qt_uikit_sdk}\" CACHE PATH \"\")
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endif()")
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endif()
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if(CMAKE_OSX_DEPLOYMENT_TARGET)
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list(APPEND init_platform
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"set(CMAKE_OSX_DEPLOYMENT_TARGET \"${CMAKE_OSX_DEPLOYMENT_TARGET}\" CACHE STRING \"\")")
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endif()
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# Save list of initial architectures Qt was configured with.
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set(_qt_osx_architectures_escaped "${CMAKE_OSX_ARCHITECTURES}")
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string(REPLACE ";" "LITERAL_SEMICOLON"
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_qt_osx_architectures_escaped "${_qt_osx_architectures_escaped}")
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set(docstring "List of architectures Qt was built with")
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list(APPEND init_platform
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"set(QT_OSX_ARCHITECTURES \"${_qt_osx_architectures_escaped}\" CACHE STRING \"${docstring}\")")
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list(APPEND init_platform "")
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# When building another qt repo, ensure the same list of architectures is used by default.
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# Detection of a qt repo is done by checking for QT_REPO_MODULE_VERSION which is set in
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# the repo's .cmake.conf file.
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# Most standalone tests will also be built with multiple architectures.
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# Certain tests will be built with a single arch only (like tests/auto/cmake) to avoid
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# issues in the CI when trying to build them on VMs that do not have a universal macOS
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# SDK.
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list(APPEND init_platform
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"# Only build multiple architectures when building Qt itself. Can be explicitly enabled or disabled.")
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list(APPEND init_platform "if((QT_REPO_MODULE_VERSION AND NOT QT_FORCE_SINGLE_QT_OSX_ARCHITECTURE) OR QT_FORCE_ALL_QT_OSX_ARCHITECTURES)")
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list(APPEND init_platform " set(__qt_toolchain_building_qt_repo TRUE)")
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list(APPEND init_platform " set(CMAKE_OSX_ARCHITECTURES \"\${QT_OSX_ARCHITECTURES}\" CACHE STRING \"\")")
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list(APPEND init_platform "endif()")
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list(APPEND init_platform "")
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# For macOS user projects, default to not specifying any architecture. This means CMake will
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# not pass an -arch flag to the compiler and the compiler will choose the default
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# architecture to build for.
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# On Apple Silicon, CMake will introspect whether it's running under Rosetta and will
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# pass the detected architecture (x86_64 under Rosetta or arm64 natively) to the compiler.
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# This is line with default CMake behavior for user projects.
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#
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# For iOS, we provide a bit more convenience.
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# When the user project is built using the Xcode generator, we only specify the architecture
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# if this is a single architecture Qt for iOS build. If we wouldn't, invoking just
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# xcodebuild from the command line would try to build with the wrong architecture. Also
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# provide an opt-out option just in case.
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#
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# For a multi-architecture build (so simulator_and_device) we don't set an explicit
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# architecture and let Xcode and the developer handle it.
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#
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# When using the Ninja generator, specify the first architecture from QT_OSX_ARCHITECTURES
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# (even with a simulator_and_device Qt build). This ensures that the default configuration
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# at least tries to build something.
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if(UIKIT)
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qt_internal_get_first_osx_arch(osx_first_arch)
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list(APPEND init_platform
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"if((NOT CMAKE_GENERATOR STREQUAL \"Xcode\" AND NOT __qt_toolchain_building_qt_repo)
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OR (CMAKE_GENERATOR STREQUAL \"Xcode\" AND __qt_uikit_sdk AND NOT QT_NO_SET_OSX_ARCHITECTURES))")
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list(APPEND init_platform
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" set(CMAKE_OSX_ARCHITECTURES \"${osx_first_arch}\" CACHE STRING \"\")")
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list(APPEND init_platform "endif()")
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list(APPEND init_platform "")
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endif()
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if(UIKIT)
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list(APPEND init_platform
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"set(CMAKE_SYSTEM_NAME \"${CMAKE_SYSTEM_NAME}\" CACHE STRING \"\")")
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list(APPEND init_platform "if(CMAKE_GENERATOR STREQUAL \"Xcode\" AND NOT QT_NO_XCODE_EMIT_EPN)")
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list(APPEND init_platform " set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF)")
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list(APPEND init_platform "endif()")
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endif()
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elseif(ANDROID)
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list(APPEND init_platform
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"# Detect Android SDK/NDK from environment before loading the Android platform toolchain file."
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"if(NOT DEFINED ANDROID_SDK_ROOT)"
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" if(NOT \"\$ENV{ANDROID_SDK_ROOT}\" STREQUAL \"\")"
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" set(ANDROID_SDK_ROOT \"\$ENV{ANDROID_SDK_ROOT}\" CACHE STRING \"Path to the Android SDK\")"
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" endif()"
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"endif()"
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"if(NOT DEFINED ANDROID_NDK_ROOT)"
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" if(NOT \"\$ENV{ANDROID_NDK_ROOT}\" STREQUAL \"\")"
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" set(ANDROID_NDK_ROOT \"\$ENV{ANDROID_NDK_ROOT}\" CACHE STRING \"Path to the Android NDK\")"
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" endif()"
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"endif()"
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)
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foreach(var ANDROID_PLATFORM ANDROID_NATIVE_API_LEVEL ANDROID_STL
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ANDROID_ABI ANDROID_SDK_ROOT ANDROID_NDK_ROOT)
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list(APPEND init_additional_used_variables
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"list(APPEND __qt_toolchain_used_variables ${var})")
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endforeach()
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list(APPEND init_platform
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"if(NOT DEFINED ANDROID_PLATFORM AND NOT DEFINED ANDROID_NATIVE_API_LEVEL)")
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list(APPEND init_platform
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" set(ANDROID_PLATFORM \"${ANDROID_PLATFORM}\" CACHE STRING \"\")")
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list(APPEND init_platform "endif()")
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list(APPEND init_platform "set(ANDROID_STL \"${ANDROID_STL}\" CACHE STRING \"\")")
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list(APPEND init_platform "set(ANDROID_ABI \"${ANDROID_ABI}\" CACHE STRING \"\")")
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list(APPEND init_platform "if (NOT DEFINED ANDROID_SDK_ROOT)")
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file(TO_CMAKE_PATH "${ANDROID_SDK_ROOT}" __qt_android_sdk_root)
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list(APPEND init_platform
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" set(ANDROID_SDK_ROOT \"${__qt_android_sdk_root}\" CACHE STRING \"\")")
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list(APPEND init_platform "endif()")
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list(APPEND init_platform "if(NOT \"$\{ANDROID_NDK_ROOT\}\" STREQUAL \"\")")
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list(APPEND init_platform
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" set(__qt_toolchain_file_candidate \"$\{ANDROID_NDK_ROOT\}/build/cmake/android.toolchain.cmake\")")
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list(APPEND init_platform " if(EXISTS \"$\{__qt_toolchain_file_candidate\}\")")
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list(APPEND init_platform
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" message(STATUS \"Android toolchain file within NDK detected: $\{__qt_toolchain_file_candidate\}\")")
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list(APPEND init_platform " set(__qt_chainload_toolchain_file \"$\{__qt_toolchain_file_candidate\}\")")
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list(APPEND init_platform " else()")
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list(APPEND init_platform
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" message(FATAL_ERROR \"Cannot find the toolchain file '$\{__qt_toolchain_file_candidate\}'. \"")
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list(APPEND init_platform
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" \"Please specify the toolchain file with -DQT_CHAINLOAD_TOOLCHAIN_FILE=<file>.\")")
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list(APPEND init_platform " endif()")
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list(APPEND init_platform "endif()")
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elseif(EMSCRIPTEN)
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list(APPEND init_platform
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"include(\${CMAKE_CURRENT_LIST_DIR}/QtPublicWasmToolchainHelpers.cmake)
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if(DEFINED ENV{EMSDK} AND NOT \"\$ENV{EMSDK}\" STREQUAL \"\")
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__qt_internal_get_emroot_path_suffix_from_emsdk_env(__qt_toolchain_emroot_path)
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__qt_internal_get_emscripten_cmake_toolchain_file_path_from_emsdk_env(
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\"\${__qt_toolchain_emroot_path}\" _qt_candidate_emscripten_toolchain_path)
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set(__qt_chainload_toolchain_file \"\${_qt_candidate_emscripten_toolchain_path}\")
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endif()
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")
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list(APPEND init_post_chainload_toolchain "
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if(NOT __qt_chainload_toolchain_file_included)
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__qt_internal_show_error_no_emscripten_toolchain_file_found_when_using_qt()
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endif()
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")
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endif()
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string(REPLACE ";" "\n" init_additional_used_variables
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"${init_additional_used_variables}")
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string(REPLACE ";" "\n" init_vcpkg "${init_vcpkg}")
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string(REPLACE ";" "\n" init_platform "${init_platform}")
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string(REPLACE "LITERAL_SEMICOLON" ";" init_platform "${init_platform}")
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string(REPLACE ";" "\n" init_post_chainload_toolchain "${init_post_chainload_toolchain}")
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string(REPLACE "LITERAL_SEMICOLON" ";" init_post_chainload_toolchain
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"${init_post_chainload_toolchain}")
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qt_compute_relative_path_from_cmake_config_dir_to_prefix()
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configure_file(
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"${CMAKE_CURRENT_SOURCE_DIR}/cmake/qt.toolchain.cmake.in"
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"${__GlobalConfig_build_dir}/qt.toolchain.cmake" @ONLY)
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qt_install(FILES "${__GlobalConfig_build_dir}/qt.toolchain.cmake"
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DESTINATION "${__GlobalConfig_install_dir}" COMPONENT Devel)
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endfunction()
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