ca15825ed4
This allows to easily create a matrix that performs the transformation used by OpenGL fixed function to go from normalized device coordinates to window coordinates. This comes in useful if you need to perform the NDC->window coordinate conversion inside a shader. Change-Id: I183b3545bfb3eb1e8b13fc3172911b46926fcbb7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> |
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baselineserver | ||
benchmarks | ||
global | ||
manual | ||
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README | ||
tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.