8cf8122314
Cleanup the Widget examples - use the new signal/slot syntax where possible - animation, effects and graphicsview subdirectory Change-Id: I6cbaea6e628eb06f8e0ca6a0b795030a66b83878 Reviewed-by: Luca Beldi <v.ronin@yahoo.it> Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
296 lines
13 KiB
C++
296 lines
13 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtWidgets>
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class Pixmap : public QGraphicsObject
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{
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Q_OBJECT
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public:
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Pixmap(const QPixmap &pix) : QGraphicsObject(), p(pix)
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{
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}
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) override
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{
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painter->drawPixmap(QPointF(), p);
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}
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QRectF boundingRect() const override
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{
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return QRectF( QPointF(0, 0), p.size());
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}
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private:
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QPixmap p;
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};
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class GraphicsView : public QGraphicsView
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{
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public:
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GraphicsView(QGraphicsScene *scene) : QGraphicsView(scene)
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{
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}
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void resizeEvent(QResizeEvent *) override
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{
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fitInView(sceneRect(), Qt::KeepAspectRatio);
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}
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};
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int main(int argc, char *argv[])
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{
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Q_INIT_RESOURCE(states);
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QApplication app(argc, argv);
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// Text edit and button
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QTextEdit *edit = new QTextEdit;
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edit->setText("asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
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"asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
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"asdf lkjha yuoiqwe asd iuaysd u iasyd uiy "
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"asdf lkjha yuoiqwe asd iuaysd u iasyd uiy!");
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QPushButton *button = new QPushButton;
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QGraphicsProxyWidget *buttonProxy = new QGraphicsProxyWidget;
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buttonProxy->setWidget(button);
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QGraphicsProxyWidget *editProxy = new QGraphicsProxyWidget;
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editProxy->setWidget(edit);
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QGroupBox *box = new QGroupBox;
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box->setFlat(true);
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box->setTitle("Options");
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QVBoxLayout *layout2 = new QVBoxLayout;
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box->setLayout(layout2);
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layout2->addWidget(new QRadioButton("Herring"));
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layout2->addWidget(new QRadioButton("Blue Parrot"));
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layout2->addWidget(new QRadioButton("Petunias"));
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layout2->addStretch();
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QGraphicsProxyWidget *boxProxy = new QGraphicsProxyWidget;
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boxProxy->setWidget(box);
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// Parent widget
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QGraphicsWidget *widget = new QGraphicsWidget;
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QGraphicsLinearLayout *layout = new QGraphicsLinearLayout(Qt::Vertical, widget);
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layout->addItem(editProxy);
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layout->addItem(buttonProxy);
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widget->setLayout(layout);
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Pixmap *p1 = new Pixmap(QPixmap(":/digikam.png"));
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Pixmap *p2 = new Pixmap(QPixmap(":/akregator.png"));
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Pixmap *p3 = new Pixmap(QPixmap(":/accessories-dictionary.png"));
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Pixmap *p4 = new Pixmap(QPixmap(":/k3b.png"));
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Pixmap *p5 = new Pixmap(QPixmap(":/help-browser.png"));
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Pixmap *p6 = new Pixmap(QPixmap(":/kchart.png"));
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QGraphicsScene scene(0, 0, 400, 300);
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scene.setBackgroundBrush(scene.palette().window());
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scene.addItem(widget);
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scene.addItem(boxProxy);
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scene.addItem(p1);
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scene.addItem(p2);
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scene.addItem(p3);
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scene.addItem(p4);
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scene.addItem(p5);
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scene.addItem(p6);
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QStateMachine machine;
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QState *state1 = new QState(&machine);
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QState *state2 = new QState(&machine);
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QState *state3 = new QState(&machine);
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machine.setInitialState(state1);
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// State 1
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state1->assignProperty(button, "text", "Switch to state 2");
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state1->assignProperty(widget, "geometry", QRectF(0, 0, 400, 150));
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state1->assignProperty(box, "geometry", QRect(-200, 150, 200, 150));
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state1->assignProperty(p1, "pos", QPointF(68, 200)); // 185));
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state1->assignProperty(p2, "pos", QPointF(168, 200)); // 185));
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state1->assignProperty(p3, "pos", QPointF(268, 200)); // 185));
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state1->assignProperty(p4, "pos", QPointF(68 - 150, 48 - 150));
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state1->assignProperty(p5, "pos", QPointF(168, 48 - 150));
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state1->assignProperty(p6, "pos", QPointF(268 + 150, 48 - 150));
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state1->assignProperty(p1, "rotation", qreal(0));
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state1->assignProperty(p2, "rotation", qreal(0));
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state1->assignProperty(p3, "rotation", qreal(0));
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state1->assignProperty(p4, "rotation", qreal(-270));
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state1->assignProperty(p5, "rotation", qreal(-90));
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state1->assignProperty(p6, "rotation", qreal(270));
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state1->assignProperty(boxProxy, "opacity", qreal(0));
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state1->assignProperty(p1, "opacity", qreal(1));
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state1->assignProperty(p2, "opacity", qreal(1));
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state1->assignProperty(p3, "opacity", qreal(1));
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state1->assignProperty(p4, "opacity", qreal(0));
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state1->assignProperty(p5, "opacity", qreal(0));
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state1->assignProperty(p6, "opacity", qreal(0));
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// State 2
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state2->assignProperty(button, "text", "Switch to state 3");
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state2->assignProperty(widget, "geometry", QRectF(200, 150, 200, 150));
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state2->assignProperty(box, "geometry", QRect(9, 150, 190, 150));
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state2->assignProperty(p1, "pos", QPointF(68 - 150, 185 + 150));
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state2->assignProperty(p2, "pos", QPointF(168, 185 + 150));
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state2->assignProperty(p3, "pos", QPointF(268 + 150, 185 + 150));
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state2->assignProperty(p4, "pos", QPointF(64, 48));
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state2->assignProperty(p5, "pos", QPointF(168, 48));
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state2->assignProperty(p6, "pos", QPointF(268, 48));
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state2->assignProperty(p1, "rotation", qreal(-270));
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state2->assignProperty(p2, "rotation", qreal(90));
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state2->assignProperty(p3, "rotation", qreal(270));
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state2->assignProperty(p4, "rotation", qreal(0));
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state2->assignProperty(p5, "rotation", qreal(0));
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state2->assignProperty(p6, "rotation", qreal(0));
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state2->assignProperty(boxProxy, "opacity", qreal(1));
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state2->assignProperty(p1, "opacity", qreal(0));
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state2->assignProperty(p2, "opacity", qreal(0));
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state2->assignProperty(p3, "opacity", qreal(0));
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state2->assignProperty(p4, "opacity", qreal(1));
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state2->assignProperty(p5, "opacity", qreal(1));
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state2->assignProperty(p6, "opacity", qreal(1));
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// State 3
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state3->assignProperty(button, "text", "Switch to state 1");
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state3->assignProperty(p1, "pos", QPointF(0, 5));
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state3->assignProperty(p2, "pos", QPointF(0, 5 + 64 + 5));
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state3->assignProperty(p3, "pos", QPointF(5, 5 + (64 + 5) + 64));
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state3->assignProperty(p4, "pos", QPointF(5 + 64 + 5, 5));
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state3->assignProperty(p5, "pos", QPointF(5 + 64 + 5, 5 + 64 + 5));
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state3->assignProperty(p6, "pos", QPointF(5 + 64 + 5, 5 + (64 + 5) + 64));
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state3->assignProperty(widget, "geometry", QRectF(138, 5, 400 - 138, 200));
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state3->assignProperty(box, "geometry", QRect(5, 205, 400, 90));
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state3->assignProperty(p1, "opacity", qreal(1));
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state3->assignProperty(p2, "opacity", qreal(1));
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state3->assignProperty(p3, "opacity", qreal(1));
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state3->assignProperty(p4, "opacity", qreal(1));
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state3->assignProperty(p5, "opacity", qreal(1));
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state3->assignProperty(p6, "opacity", qreal(1));
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QAbstractTransition *t1 = state1->addTransition(button, &QAbstractButton::clicked, state2);
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QSequentialAnimationGroup *animation1SubGroup = new QSequentialAnimationGroup;
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animation1SubGroup->addPause(250);
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animation1SubGroup->addAnimation(new QPropertyAnimation(box, "geometry"));
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t1->addAnimation(animation1SubGroup);
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t1->addAnimation(new QPropertyAnimation(widget, "geometry"));
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t1->addAnimation(new QPropertyAnimation(p1, "pos"));
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t1->addAnimation(new QPropertyAnimation(p2, "pos"));
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t1->addAnimation(new QPropertyAnimation(p3, "pos"));
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t1->addAnimation(new QPropertyAnimation(p4, "pos"));
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t1->addAnimation(new QPropertyAnimation(p5, "pos"));
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t1->addAnimation(new QPropertyAnimation(p6, "pos"));
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t1->addAnimation(new QPropertyAnimation(p1, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p2, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p3, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p4, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p5, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p6, "rotation"));
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t1->addAnimation(new QPropertyAnimation(p1, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p2, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p3, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p4, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p5, "opacity"));
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t1->addAnimation(new QPropertyAnimation(p6, "opacity"));
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QAbstractTransition *t2 = state2->addTransition(button, &QAbstractButton::clicked, state3);
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t2->addAnimation(new QPropertyAnimation(box, "geometry"));
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t2->addAnimation(new QPropertyAnimation(widget, "geometry"));
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t2->addAnimation(new QPropertyAnimation(p1, "pos"));
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t2->addAnimation(new QPropertyAnimation(p2, "pos"));
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t2->addAnimation(new QPropertyAnimation(p3, "pos"));
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t2->addAnimation(new QPropertyAnimation(p4, "pos"));
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t2->addAnimation(new QPropertyAnimation(p5, "pos"));
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t2->addAnimation(new QPropertyAnimation(p6, "pos"));
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t2->addAnimation(new QPropertyAnimation(p1, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p2, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p3, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p4, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p5, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p6, "rotation"));
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t2->addAnimation(new QPropertyAnimation(p1, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p2, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p3, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p4, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p5, "opacity"));
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t2->addAnimation(new QPropertyAnimation(p6, "opacity"));
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QAbstractTransition *t3 = state3->addTransition(button, &QAbstractButton::clicked, state1);
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t3->addAnimation(new QPropertyAnimation(box, "geometry"));
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t3->addAnimation(new QPropertyAnimation(widget, "geometry"));
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t3->addAnimation(new QPropertyAnimation(p1, "pos"));
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t3->addAnimation(new QPropertyAnimation(p2, "pos"));
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t3->addAnimation(new QPropertyAnimation(p3, "pos"));
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t3->addAnimation(new QPropertyAnimation(p4, "pos"));
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t3->addAnimation(new QPropertyAnimation(p5, "pos"));
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t3->addAnimation(new QPropertyAnimation(p6, "pos"));
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t3->addAnimation(new QPropertyAnimation(p1, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p2, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p3, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p4, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p5, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p6, "rotation"));
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t3->addAnimation(new QPropertyAnimation(p1, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p2, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p3, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p4, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p5, "opacity"));
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t3->addAnimation(new QPropertyAnimation(p6, "opacity"));
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machine.start();
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GraphicsView view(&scene);
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view.show();
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return app.exec();
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}
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#include "main.moc"
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