qt5base-lts/tests/auto/widgets/effects/qgraphicseffect/tst_qgraphicseffect.cpp
Eskil Abrahamsen Blomfeldt 100840a4fb Fix tst_qgraphicseffect on Wayland
If we only wait until the window is shown before testing the
event delivery, we may be getting a WindowActivation event
and subsequent paint event after we start testing. This can
cause a shift in the paint events, so that we end up with an
unexpected paint event at the end.

We should wait until the window is active before we start
checking the response to updates, to be sure nothing is pending
on the queue still.

Note that you'd expect QTest::qWaitForWindowActive() to do this,
but this actually falls back to qWaitForWindowExposed() when
the platform does not have WindowActivation capability. While
there is no real link between WindowActivation capability and
waiting for a window to be active, changing the behavior of that
function would be too scary, so we just implement an explicit
wait in the functions that depend on this.

Task-number: QTBUG-91418
Change-Id: Iee40dcfa1377f543ea05042cc5a972270b346708
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2021-03-11 08:04:21 +01:00

745 lines
22 KiB
C++

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#include <QtTest/QtTestWidgets>
#include <QtWidgets/qgraphicseffect.h>
#include <QtWidgets/qgraphicsview.h>
#include <QtWidgets/qgraphicsscene.h>
#include <QtWidgets/qgraphicsitem.h>
#include <QtWidgets/qgraphicswidget.h>
#include <QtWidgets/qstyleoption.h>
#include <private/qgraphicseffect_p.h>
class tst_QGraphicsEffect : public QObject
{
Q_OBJECT
public slots:
void initTestCase();
private slots:
void setEnabled();
void source();
void boundingRectFor();
void boundingRect();
void boundingRect2();
void draw();
void opacity();
void grayscale();
void colorize();
void drawPixmapItem();
void deviceCoordinateTranslateCaching();
void inheritOpacity();
void dropShadowClipping();
void childrenVisibilityShouldInvalidateCache();
void prepareGeometryChangeInvalidateCache();
void itemHasNoContents();
};
void tst_QGraphicsEffect::initTestCase()
{}
class CustomItem : public QGraphicsRectItem
{
public:
CustomItem(qreal x, qreal y, qreal width, qreal height, QGraphicsItem *parent = nullptr)
: QGraphicsRectItem(x, y, width, height, parent), numRepaints(0),
m_painter(nullptr), m_styleOption(nullptr)
{}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
{
m_painter = painter;
m_styleOption = option;
++numRepaints;
QGraphicsRectItem::paint(painter, option, widget);
}
void reset()
{
numRepaints = 0;
m_painter = nullptr;
m_styleOption = nullptr;
}
int numRepaints;
QPainter *m_painter;
const QStyleOption *m_styleOption;
};
class CustomEffect : public QGraphicsEffect
{
public:
CustomEffect()
: QGraphicsEffect(), numRepaints(0), m_margin(10),
doNothingInDraw(false), m_painter(nullptr), m_styleOption(nullptr),
m_source(nullptr), m_opacity(1.0)
{}
QRectF boundingRectFor(const QRectF &rect) const override
{ return rect.adjusted(-m_margin, -m_margin, m_margin, m_margin); }
void reset()
{
numRepaints = 0;
m_sourceChangedFlags = QGraphicsEffect::ChangeFlags();
m_painter = nullptr;
m_styleOption = nullptr;
m_source = nullptr;
m_opacity = 1.0;
}
void setMargin(int margin)
{
m_margin = margin;
updateBoundingRect();
}
int margin() const
{ return m_margin; }
void draw(QPainter *painter) override
{
++numRepaints;
if (doNothingInDraw)
return;
m_source = source();
m_painter = painter;
m_styleOption = source()->styleOption();
m_opacity = painter->opacity();
drawSource(painter);
}
void sourceChanged(QGraphicsEffect::ChangeFlags flags) override
{ m_sourceChangedFlags |= flags; }
int numRepaints;
int m_margin;
QGraphicsEffect::ChangeFlags m_sourceChangedFlags;
bool doNothingInDraw;
QPainter *m_painter;
const QStyleOption *m_styleOption;
QGraphicsEffectSource *m_source;
qreal m_opacity;
};
void tst_QGraphicsEffect::setEnabled()
{
CustomEffect effect;
QVERIFY(effect.isEnabled());
effect.setEnabled(false);
QVERIFY(!effect.isEnabled());
}
void tst_QGraphicsEffect::source()
{
QPointer<CustomEffect> effect = new CustomEffect;
QVERIFY(!effect->source());
QVERIFY(!effect->m_sourceChangedFlags);
// Install effect on QGraphicsItem.
QGraphicsItem *item = new QGraphicsRectItem(0, 0, 10, 10);
item->setGraphicsEffect(effect);
QVERIFY(effect->source());
QCOMPARE(effect->source()->graphicsItem(), (const QGraphicsItem*)item);
QVERIFY(effect->m_sourceChangedFlags & QGraphicsEffect::SourceAttached);
effect->reset();
// Make sure disabling/enabling the effect doesn't change the source.
effect->setEnabled(false);
QVERIFY(effect->source());
QCOMPARE(effect->source()->graphicsItem(), (const QGraphicsItem*)item);
QVERIFY(!effect->m_sourceChangedFlags);
effect->reset();
effect->setEnabled(true);
QVERIFY(effect->source());
QCOMPARE(effect->source()->graphicsItem(), (const QGraphicsItem*)item);
QVERIFY(!effect->m_sourceChangedFlags);
effect->reset();
// Uninstall effect on QGraphicsItem.
effect->reset();
item->setGraphicsEffect(0);
QVERIFY(!effect);
effect = new CustomEffect;
// The item takes ownership and should delete the effect when destroyed.
item->setGraphicsEffect(effect);
QPointer<QGraphicsEffectSource> source = effect->source();
QVERIFY(source);
QCOMPARE(source->graphicsItem(), (const QGraphicsItem*)item);
delete item;
QVERIFY(!effect);
QVERIFY(!source);
}
void tst_QGraphicsEffect::boundingRectFor()
{
CustomEffect effect;
int margin = effect.margin();
const QRectF source(0, 0, 100, 100);
QCOMPARE(effect.boundingRectFor(source), source.adjusted(-margin, -margin, margin, margin));
effect.setMargin(margin = 20);
QCOMPARE(effect.boundingRectFor(source), source.adjusted(-margin, -margin, margin, margin));
}
void tst_QGraphicsEffect::boundingRect()
{
// No source; empty bounding rect.
CustomEffect *effect = new CustomEffect;
QCOMPARE(effect->boundingRect(), QRectF());
// Install effect on QGraphicsItem.
QRectF itemRect(0, 0, 100, 100);
QGraphicsRectItem *item = new QGraphicsRectItem;
item->setPen(QPen(Qt::black, 0));
item->setRect(itemRect);
item->setGraphicsEffect(effect);
int margin = effect->margin();
QCOMPARE(effect->boundingRect(), itemRect.adjusted(-margin, -margin, margin, margin));
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(itemRect));
// Make sure disabling/enabling the effect doesn't change the bounding rect.
effect->setEnabled(false);
QCOMPARE(effect->boundingRect(), itemRect.adjusted(-margin, -margin, margin, margin));
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(itemRect));
effect->setEnabled(true);
QCOMPARE(effect->boundingRect(), itemRect.adjusted(-margin, -margin, margin, margin));
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(itemRect));
// Change effect margins.
effect->setMargin(margin = 20);
QCOMPARE(effect->boundingRect(), itemRect.adjusted(-margin, -margin, margin, margin));
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(itemRect));
// Uninstall effect on QGraphicsItem.
QPointer<CustomEffect> ptr = effect;
item->setGraphicsEffect(0);
QVERIFY(!ptr);
delete item;
}
void tst_QGraphicsEffect::boundingRect2()
{
CustomEffect *effect = new CustomEffect;
QGraphicsRectItem *root = new QGraphicsRectItem;
root->setPen(QPen(Qt::black, 0));
root->setGraphicsEffect(effect);
QGraphicsRectItem *child = new QGraphicsRectItem;
QRectF childRect(0, 0, 100, 100);
child->setPen(QPen(Qt::black, 0));
child->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
child->setRect(childRect);
child->setParentItem(root);
QGraphicsRectItem *grandChild = new QGraphicsRectItem;
QRectF grandChildRect(0, 0, 200, 200);
grandChild->setPen(QPen(Qt::black, 0));
grandChild->setRect(grandChildRect);
grandChild->setParentItem(child);
// Make sure the effect's bounding rect is clipped to the child's bounding rect.
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(childRect));
// Disable ItemClipsChildrenToShape; effect's bounding rect is no longer clipped.
child->setFlag(QGraphicsItem::ItemClipsChildrenToShape, false);
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(childRect | grandChildRect));
// Add root item to a scene, do the same tests as above. Results should be the same.
QGraphicsScene scene;
scene.addItem(root);
child->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(childRect));
child->setFlag(QGraphicsItem::ItemClipsChildrenToShape, false);
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(childRect | grandChildRect));
// Now add the scene to a view, results should be the same.
QGraphicsView view(&scene);
child->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(childRect));
child->setFlag(QGraphicsItem::ItemClipsChildrenToShape, false);
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(childRect | grandChildRect));
CustomEffect *childEffect = new CustomEffect;
child->setGraphicsEffect(childEffect);
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(childEffect->boundingRectFor(childRect | grandChildRect)));
child->setGraphicsEffect(0);
QCOMPARE(effect->boundingRect(), effect->boundingRectFor(childRect | grandChildRect));
}
void tst_QGraphicsEffect::draw()
{
QGraphicsScene scene;
CustomItem *item = new CustomItem(0, 0, 100, 100);
scene.addItem(item);
QGraphicsView view(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(item->numRepaints > 0);
QCoreApplication::processEvents(); // Process all queued paint events
item->reset();
// Make sure installing the effect triggers a repaint.
CustomEffect *effect = new CustomEffect;
item->setGraphicsEffect(effect);
QTRY_COMPARE(effect->numRepaints, 1);
QTRY_COMPARE(item->numRepaints, 1);
// Make sure QPainter* and QStyleOptionGraphicsItem* stays persistent
// during QGraphicsEffect::draw/QGraphicsItem::paint.
QVERIFY(effect->m_painter);
QCOMPARE(effect->m_painter, item->m_painter);
QCOMPARE(effect->m_styleOption, item->m_styleOption);
// Make sure QGraphicsEffect::source is persistent.
QCOMPARE(effect->m_source, effect->source());
effect->reset();
item->reset();
// Make sure updating the source triggers a repaint.
item->update();
QTRY_COMPARE(effect->numRepaints, 1);
QTRY_COMPARE(item->numRepaints, 1);
QVERIFY(effect->m_sourceChangedFlags & QGraphicsEffect::SourceInvalidated);
effect->reset();
item->reset();
// Make sure changing the effect's bounding rect triggers a repaint.
effect->setMargin(20);
QTRY_COMPARE(effect->numRepaints, 1);
QTRY_COMPARE(item->numRepaints, 1);
effect->reset();
item->reset();
// Make sure change the item's bounding rect triggers a repaint.
item->setRect(0, 0, 50, 50);
QTRY_COMPARE(effect->numRepaints, 1);
QTRY_COMPARE(item->numRepaints, 1);
QVERIFY(effect->m_sourceChangedFlags & QGraphicsEffect::SourceBoundingRectChanged);
effect->reset();
item->reset();
// Make sure the effect is the one to issue a repaint of the item.
effect->doNothingInDraw = true;
item->update();
QTRY_COMPARE(effect->numRepaints, 1);
QCOMPARE(item->numRepaints, 0);
effect->doNothingInDraw = false;
effect->reset();
item->reset();
// Make sure we update the source when disabling/enabling the effect.
effect->setEnabled(false);
QTRY_COMPARE(item->numRepaints, 1);
QCOMPARE(effect->numRepaints, 0);
effect->reset();
item->reset();
effect->setEnabled(true);
QTRY_COMPARE(effect->numRepaints, 1);
QTRY_COMPARE(item->numRepaints, 1);
effect->reset();
item->reset();
// Effect is already enabled; nothing should happen.
effect->setEnabled(true);
QTest::qWait(50);
QCOMPARE(effect->numRepaints, 0);
QCOMPARE(item->numRepaints, 0);
// Make sure uninstalling an effect triggers a repaint.
QPointer<CustomEffect> ptr = effect;
item->setGraphicsEffect(0);
QVERIFY(!ptr);
QTRY_COMPARE(item->numRepaints, 1);
}
void tst_QGraphicsEffect::opacity()
{
// Make sure the painter's opacity is correct in QGraphicsEffect::draw.
QGraphicsScene scene;
CustomItem *item = new CustomItem(0, 0, 100, 100);
item->setOpacity(0.5);
CustomEffect *effect = new CustomEffect;
item->setGraphicsEffect(effect);
scene.addItem(item);
QGraphicsView view(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(effect->numRepaints > 0);
QCOMPARE(effect->m_opacity, qreal(0.5));
}
void tst_QGraphicsEffect::grayscale()
{
if (QGuiApplication::primaryScreen()->depth() < 24)
QSKIP("Test only works on 32 bit displays");
QGraphicsScene scene(0, 0, 100, 100);
QGraphicsRectItem *item = scene.addRect(0, 0, 50, 50);
item->setPen(Qt::NoPen);
item->setBrush(QColor(122, 193, 66)); // Qt light green
QGraphicsColorizeEffect *effect = new QGraphicsColorizeEffect;
effect->setColor(Qt::black);
item->setGraphicsEffect(effect);
QPainter painter;
QImage image(100, 100, QImage::Format_ARGB32_Premultiplied);
image.fill(0);
painter.begin(&image);
painter.setRenderHint(QPainter::Antialiasing);
scene.render(&painter);
painter.end();
QCOMPARE(image.pixel(10, 10), qRgb(148, 148, 148));
effect->setStrength(0.5);
image.fill(0);
painter.begin(&image);
painter.setRenderHint(QPainter::Antialiasing);
scene.render(&painter);
painter.end();
QCOMPARE(image.pixel(10, 10), qRgb(135, 171, 107));
effect->setStrength(0.0);
image.fill(0);
painter.begin(&image);
painter.setRenderHint(QPainter::Antialiasing);
scene.render(&painter);
painter.end();
QCOMPARE(image.pixel(10, 10), qRgb(122, 193, 66));
}
void tst_QGraphicsEffect::colorize()
{
if (QGuiApplication::primaryScreen()->depth() < 24)
QSKIP("Test only works on 32 bit displays");
QGraphicsScene scene(0, 0, 100, 100);
QGraphicsRectItem *item = scene.addRect(0, 0, 50, 50);
item->setPen(Qt::NoPen);
item->setBrush(QColor(122, 193, 66)); // Qt light green
QGraphicsColorizeEffect *effect = new QGraphicsColorizeEffect;
effect->setColor(QColor(102, 153, 51)); // Qt dark green
item->setGraphicsEffect(effect);
QPainter painter;
QImage image(100, 100, QImage::Format_ARGB32_Premultiplied);
image.fill(0);
painter.begin(&image);
painter.setRenderHint(QPainter::Antialiasing);
scene.render(&painter);
painter.end();
QCOMPARE(image.pixel(10, 10), qRgb(191, 212, 169));
effect->setStrength(0.5);
image.fill(0);
painter.begin(&image);
painter.setRenderHint(QPainter::Antialiasing);
scene.render(&painter);
painter.end();
QCOMPARE(image.pixel(10, 10), qRgb(156, 203, 117));
effect->setStrength(0.0);
image.fill(0);
painter.begin(&image);
painter.setRenderHint(QPainter::Antialiasing);
scene.render(&painter);
painter.end();
QCOMPARE(image.pixel(10, 10), qRgb(122, 193, 66));
}
class PixmapItemEffect : public QGraphicsEffect
{
public:
PixmapItemEffect(const QPixmap &source)
: QGraphicsEffect()
, pixmap(source)
, repaints(0)
{}
QRectF boundingRectFor(const QRectF &rect) const override
{ return rect; }
void draw(QPainter *painter) override
{
QCOMPARE(sourcePixmap(Qt::LogicalCoordinates).handle(), pixmap.handle());
QVERIFY((painter->worldTransform().type() <= QTransform::TxTranslate) == (sourcePixmap(Qt::DeviceCoordinates).handle() == pixmap.handle()));
++repaints;
}
QPixmap pixmap;
int repaints;
};
void tst_QGraphicsEffect::drawPixmapItem()
{
QImage image(32, 32, QImage::Format_RGB32);
QPainter p(&image);
p.fillRect(0, 0, 32, 16, Qt::blue);
p.fillRect(0, 16, 32, 16, Qt::red);
p.end();
QGraphicsScene scene;
QGraphicsPixmapItem *item = new QGraphicsPixmapItem(QPixmap::fromImage(image));
scene.addItem(item);
PixmapItemEffect *effect = new PixmapItemEffect(item->pixmap());
item->setGraphicsEffect(effect);
QGraphicsView view(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(effect->repaints >= 1);
item->setTransform(QTransform().rotate(180), true);
QTRY_VERIFY(effect->repaints >= 2);
}
class DeviceEffect : public QGraphicsEffect
{
public:
QRectF boundingRectFor(const QRectF &rect) const override
{ return rect; }
void draw(QPainter *painter) override
{
QPoint offset;
QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset, QGraphicsEffect::NoPad);
if (pixmap.isNull())
return;
painter->save();
painter->setWorldTransform(QTransform());
painter->drawPixmap(offset, pixmap);
painter->restore();
}
};
void tst_QGraphicsEffect::deviceCoordinateTranslateCaching()
{
QGraphicsScene scene;
CustomItem *item = new CustomItem(0, 0, 10, 10);
scene.addItem(item);
scene.setSceneRect(0, 0, 50, 0);
item->setGraphicsEffect(new DeviceEffect);
item->setPen(Qt::NoPen);
item->setBrush(Qt::red);
QGraphicsView view(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(item->numRepaints >= 1);
int numRepaints = item->numRepaints;
item->setTransform(QTransform::fromTranslate(10, 0), true);
QTRY_COMPARE(item->numRepaints, numRepaints);
}
void tst_QGraphicsEffect::inheritOpacity()
{
QGraphicsScene scene;
QGraphicsRectItem *rectItem = new QGraphicsRectItem(0, 0, 10, 10);
CustomItem *item = new CustomItem(0, 0, 10, 10, rectItem);
scene.addItem(rectItem);
item->setGraphicsEffect(new DeviceEffect);
item->setPen(Qt::NoPen);
item->setBrush(Qt::red);
rectItem->setOpacity(0.5);
QGraphicsView view(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(item->numRepaints >= 1);
int numRepaints = item->numRepaints;
rectItem->setOpacity(1);
// item should have been rerendered due to opacity changing
QTRY_VERIFY(item->numRepaints > numRepaints);
}
void tst_QGraphicsEffect::dropShadowClipping()
{
QImage img(128, 128, QImage::Format_ARGB32_Premultiplied);
img.fill(0xffffffff);
QGraphicsScene scene;
QGraphicsRectItem *item = new QGraphicsRectItem(-5, -500, 10, 1000);
item->setGraphicsEffect(new QGraphicsDropShadowEffect);
item->setPen(Qt::NoPen);
item->setBrush(Qt::red);
scene.addItem(item);
QPainter p(&img);
scene.render(&p, img.rect(), QRect(-64, -64, 128, 128));
p.end();
for (int y = 1; y < img.height(); ++y)
for (int x = 0; x < img.width(); ++x)
QCOMPARE(img.pixel(x, y), img.pixel(x, y-1));
}
class MyGraphicsItem : public QGraphicsWidget
{
public:
MyGraphicsItem(QGraphicsItem *parent = nullptr) :
QGraphicsWidget(parent), nbPaint(0)
{}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
{
nbPaint++;
QGraphicsWidget::paint(painter, option, widget);
}
int nbPaint;
};
void tst_QGraphicsEffect::childrenVisibilityShouldInvalidateCache()
{
QGraphicsScene scene;
MyGraphicsItem parent;
parent.resize(200, 200);
QGraphicsWidget child(&parent);
child.resize(200, 200);
child.setVisible(false);
scene.addItem(&parent);
QGraphicsView view(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(parent.nbPaint >= 1);
//we set an effect on the parent
parent.setGraphicsEffect(new QGraphicsDropShadowEffect(&parent));
//flush the events
QApplication::processEvents();
//new effect applied->repaint
QVERIFY(parent.nbPaint >= 2);
child.setVisible(true);
//flush the events
QApplication::processEvents();
//a new child appears we need to redraw the effect.
QVERIFY(parent.nbPaint >= 3);
}
void tst_QGraphicsEffect::prepareGeometryChangeInvalidateCache()
{
MyGraphicsItem *item = new MyGraphicsItem;
item->resize(200, 200);
QGraphicsScene scene;
scene.addItem(item);
QGraphicsView view(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(view.windowHandle()->isActive());
QTRY_VERIFY(item->nbPaint >= 1);
item->nbPaint = 0;
item->setGraphicsEffect(new QGraphicsDropShadowEffect);
QTRY_COMPARE(item->nbPaint, 1);
item->nbPaint = 0;
item->resize(300, 300);
QTRY_COMPARE(item->nbPaint, 1);
item->nbPaint = 0;
item->setPos(item->pos() + QPointF(10, 10));
QTest::qWait(50);
QCOMPARE(item->nbPaint, 0);
}
void tst_QGraphicsEffect::itemHasNoContents()
{
QGraphicsRectItem *parent = new QGraphicsRectItem;
parent->setFlag(QGraphicsItem::ItemHasNoContents);
MyGraphicsItem *child = new MyGraphicsItem;
child->setParentItem(parent);
child->resize(200, 200);
QGraphicsScene scene;
scene.addItem(parent);
QGraphicsView view(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(child->nbPaint >= 1);
CustomEffect *effect = new CustomEffect;
parent->setGraphicsEffect(effect);
QTRY_VERIFY(effect->numRepaints >= 1);
for (int i = 0; i < 3; ++i) {
effect->reset();
effect->update();
QTRY_VERIFY(effect->numRepaints >= 1);
}
}
QTEST_MAIN(tst_QGraphicsEffect)
#include "tst_qgraphicseffect.moc"