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The Vulkan backend of QRhi relies on vk_mem_alloc.h from AMD in order to get a stable, performant, and tested GPU memory allocator. It is not unthinkable that we will move away from this in the future, especially considering that a potential future D3D12 backend may need a similar solution, but until then this will do. Change-Id: I198a898f216d0795b4bf339ccea80b0cd2efbabc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2 lines
43 B
Plaintext
2 lines
43 B
Plaintext
INCLUDEPATH += $$PWD/VulkanMemoryAllocator
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