974c210835
- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
184 lines
5.0 KiB
C++
184 lines
5.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the test suite module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtWidgets>
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#include <qtest.h>
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#include "dummyobject.h"
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#include "dummyanimation.h"
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#include "rectanimation.h"
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#define ITERATION_COUNT 10e3
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class tst_qanimation : public QObject
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{
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Q_OBJECT
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private slots:
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void itemPropertyAnimation();
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void itemPropertyAnimation_data() { data();}
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void dummyAnimation();
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void dummyAnimation_data() { data();}
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void dummyPropertyAnimation();
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void dummyPropertyAnimation_data() { data();}
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void rectAnimation();
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void rectAnimation_data() { data();}
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void floatAnimation_data() { data(); }
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void floatAnimation();
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private:
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void data();
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};
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void tst_qanimation::data()
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{
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QTest::addColumn<bool>("started");
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QTest::newRow("NotRunning") << false;
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QTest::newRow("Running") << true;
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}
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void tst_qanimation::itemPropertyAnimation()
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{
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QFETCH(bool, started);
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QGraphicsWidget item;
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//then the property animation
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{
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QPropertyAnimation anim(&item, "pos");
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(QPointF(0,0));
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anim.setEndValue(QPointF(ITERATION_COUNT,ITERATION_COUNT));
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < ITERATION_COUNT; ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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void tst_qanimation::dummyAnimation()
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{
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QFETCH(bool, started);
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DummyObject dummy;
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//first the dummy animation
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{
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DummyAnimation anim(&dummy);
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(QRect(0, 0, 0, 0));
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anim.setEndValue(QRect(0, 0, ITERATION_COUNT,ITERATION_COUNT));
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < anim.duration(); ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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void tst_qanimation::dummyPropertyAnimation()
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{
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QFETCH(bool, started);
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DummyObject dummy;
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//then the property animation
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{
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QPropertyAnimation anim(&dummy, "rect");
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(QRect(0, 0, 0, 0));
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anim.setEndValue(QRect(0, 0, ITERATION_COUNT,ITERATION_COUNT));
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < ITERATION_COUNT; ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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void tst_qanimation::rectAnimation()
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{
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//this is the simplest animation you can do
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QFETCH(bool, started);
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DummyObject dummy;
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//then the property animation
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{
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RectAnimation anim(&dummy);
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(QRect(0, 0, 0, 0));
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anim.setEndValue(QRect(0, 0, ITERATION_COUNT,ITERATION_COUNT));
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < ITERATION_COUNT; ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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void tst_qanimation::floatAnimation()
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{
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//this is the simplest animation you can do
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QFETCH(bool, started);
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DummyObject dummy;
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//then the property animation
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{
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QPropertyAnimation anim(&dummy, "opacity");
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anim.setDuration(ITERATION_COUNT);
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anim.setStartValue(0.f);
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anim.setEndValue(1.f);
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if (started)
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anim.start();
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QBENCHMARK {
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for(int i = 0; i < ITERATION_COUNT; ++i) {
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anim.setCurrentTime(i);
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}
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}
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}
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}
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QTEST_MAIN(tst_qanimation)
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#include "main.moc"
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