qt5base-lts/tests/auto/gui/rhi/qrhi/data/textured_multiubuf.vert
Laszlo Agocs fe3a1617af rhi: d3d: Fix dynamic offsets with multiple buffers
Fixes: QTBUG-86821
Change-Id: I57f86bf0f7e95b92f5b2c5fee587112ecf0fc8e6
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-09-23 16:59:06 +02:00

19 lines
316 B
GLSL

#version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoord;
layout(location = 0) out vec2 uv;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
} vubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
uv = texcoord;
gl_Position = vubuf.matrix * position;
}